• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 526 527 528 529 530 … 547 Next »
New features

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

New features
Offline Kermunos
01-21-2007, 01:16 PM,
#7
Member
Posts: 10
Threads: 2
Joined: Jan 2007

like nithgfall say, it would be better if you have to make a choice about wich crew mamber you want to "reclute", and so about what benefit you want to be active on your ship.

Anather (maby) good idea to make the mod more funny (but this is very crazy and maby real unfasible):

A real "living economy".

We can see any sort of transport carring goods from one system to another.
This is to rappresent a living univere.
I have read somewere in the forum that clans have theyr home systems, or home planets.
First, it would be better if every clan take the lead of "one single" planet. Than, the clan have to take care of thet plant, about militay, economy and politicy.
Most of all (also becouse politicy and military buisness betwean the clans are submitted to "roleplay") the economic aspect.
Something like this, for example:
every planet produce some good stuff, but need athers. Every month, the clan have to reach a determinated "score" about stuff selled and buyed.
So, a clan on planet malta need to import a determinated ammout of some specific stuff, like polymers. Before the end of the month, they have to import on the planet 100.000 units of polymers. If the clan is unable to do so, the clan take a penalty, like a very expansive "special tax".
But the caln also need to sell what the planet produce. So for example, the planet produce food. They have to sell 100.000 of food before the end of the month. The penalty, another "big tax".
In this way, a clan can make "real" buisness whit anather clan (and maby also a military alliance). But due to a war against anather one, the clan can try to blok the import/export to the home planet of rival clan...
It would be better if the goods selected for the buisness are "simples", like food, oxigen, scrap metal...
and at the end of the year, the clan more rich win a "virtual medal"!!!!

But like i said, maby this is a real impossible to make, idea.

Fly safe.
  Reply  


Messages In This Thread
New features - by Kermunos - 01-18-2007, 03:07 PM
New features - by Lump Lorry - 01-18-2007, 04:34 PM
New features - by Dab - 01-18-2007, 04:41 PM
New features - by Nightfall - 01-18-2007, 06:32 PM
New features - by Kermunos - 01-19-2007, 12:00 AM
New features - by BestFlyerHere - 01-19-2007, 12:10 AM
New features - by Kermunos - 01-21-2007, 01:16 PM
New features - by Panzer - 01-21-2007, 05:20 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode