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1) Official Factions are free to restrict or not restrict access to their owned systems and tax players who enter owned system. However, properly Tagged and ID'd independent players may enter Guard systems. Access to systems that surround owned system must not be restricted unless there's a war with another faction.
Ok, as long as properly tagged and IDed indies gain access to Guard systems.
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2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even lethal force in extreme circumstances).
INTENT OF RIGHT NUMBER 2:
The intent of this right is to allow official faction leadership to also provide leadership, with discretion, to independent players, to improve server gameplay, fairplay, and roleplay.
This right is NOT intended to provide the official faction leadership the right to exercise power for its own sake.
An offical faction consistently abusing this right, could lose it at the Admins' discretion.
The "spirit" of this rule is on track, in particular the intention of leading indies by example.
However, this rule might be difficult to interpret in different situations. Who has the ultimate authority in defining good rp from poor rp? Can the Admins discern what constitutes the abuse of factional power? The word of one aggrieved indie is worth little against the word of an established faction.
What if a faction wants to radically alter its rp from the canon version, but the indie wants to rp according to canon. Is the Indie obliged to follow faction rp in this case?
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3) Once a faction achieves official status, they will receive their downpayment of $500 mill back. They will further receive a Cap 8 Armour Upgrade, once they have spent 3 months contributing meaningfully to server RP, for instance, via events and forum activity.
What kind of solid, consistent criteria does a faction have to fulfill to get the cap 8 armor? Sounds like a popularity contest in the making. Yay. We need more of that.
Call me naive, but isn't being in a faction a reward in and of itself: camaraderie, laughs, esprit de corp, common goals, strength in numbers, good times? The system ownership idea is ok, but the cap 8 armor is too much. If a faction wants cap 8 for its flagship, they should go out and trade for. Like everyone else stuck in this brave new trading system. If you start now, you might get your cap 8 in a month.
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4) Official Factions who have planned an event can restrict participation of others in that event as they see fit.
Wisdom.
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5) Official Factions control the issuance of Battleship Licences to independent players and faction members for their house Battleships, via the forum application process.
Players sanctioned for PVP violations in a battleship may, at the Admin's discretion, have the licence removed as part of their sanction. They must then re-apply for the licence from the official faction, or downgrade the ship.
An Official Faction which has granted a battleship licence to a player may ask the Admins afterwards to remove the licence, with reasons. Conversely a player who feels they have been treated unfairly by an Official Faction, regarding a licence, may appeal to the Admins.
No, no and no. Factions don't need that power and the admins don't need more red tape to wade through.
If you see an indie BBBS (badly behaving battleship) using your faction's ID, IFF, vessel or equipment, rp the situation out. By behaving badly, I mean behavior that is truly obnoxious and unmistakeably oorp.
Talk to the offender first, as if he were a human being, without being a condescending jackass if possible. If he blows you off and continues in his oorpish ways, declare him rogue and tell him, in the simplest of terms (in OOC), why your faction is considering him rogue. And tell him how he can become "de-rogued". If that doesn't work, fill out a sanction report. Let the Admins do their jobs.
After reading this Factions' Power's Proposal and the responses in this thread, I've come to the conclusion that many of the "squeeky wheels" and key figures in this community lack maturity, the ability to think independently, perspective, selflessness, empathy and frankly, common sense. I'm way too cynical to put my complete trust in some of you, who wield power or desire to do so.