I've been flying a liberty gunboat, and noted some glitches..
1. The forward gun firing arcs are... odd. It can't fire directly forward, and can't target anything under (even slightly under) the plane of the ship. Even when the target is in the proper part of the firing arc, the shot fails most of the time. As it is now, its just an energy eater with no real use. If you hit the target its not because you are good, but because the enemy pilot flew into the shot.
2. It has a blind spot right in the stern. If you approach from that direction, the weapons will not be able to do enough damage to force the attacker to evade. Even an MkII LF can beat the cra* out of the gunboat given enough skill.
3. The starboard-bow and port-bow turrets can't fire backwards even when they have perfect line of sight to the target. If you move your cross air slightly more than 170 rear, the turret will attempt to target the new spot by turning in the other direction. You loose like 5 seconds. 5 Seconds without coverage from two turrets. (The lib cruiser has the same problem with some turrets).
/BS rant mode on
Also... here i go with battleship balance...
Big ships are still unbalanced. They should be more powerful, but incredibly expensive.
A battleship should cost around 1500mill. Be powerful enough to wipe like 3 cruisers, and a whole wing of fighters. Like EVE big ships...
What is the point of having a BS if a single bomber, Or two-three fighters, can take you down?
Battleships should be the kings of the battlefield. Another battleship, ot 2+ capships of smaller size, or 6 fighters with bombers should be able to take it... but no less than that.
A bomber should have trouble with a cruiser... As of now, a fighter can take down a cruiser alone.
Note that shields are stronger. Shields also need to regenerate a big faster.
With those stats, getting a BS will be hard as hell. Players will have to team up and get into factions to be able to buy them. There will be less big ships, and more fighter-bomber squads. Seeing a battleship will be rare... Even here, as there might be the need to do a player wipe in order to migrate to FLSM. FLSM has a big advantage over IFSO, as you need to install the client on the client PC in order to connect to FL. That is because cheat detection. It uses a hash to determine if the mod installation is ok and untampered. That way crashes should be avoided and cheaters should become rare. Server stablity will be improved.
BTW, denier. where can i get a copy of polaris? Ive head that you balanced battleships nicely and i would like to see how they look now...
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )