No. Comparing starships to seaships is a bad idea.
I prefer to make them what i posted before. Not just big clumsy fighters.
They are *BATTLESHIPS*. The terror of the space. Not big fighters used as n00b practice target.
A battleship engeging a fighter should sound like this.
--Tac: Sir, we have an inbound fighter. Its targeting us with novas!
--Capt: Target the bogy (spelling?) and fire AF weps.
...
--Capt: So?
--Tac: I dont know where he s sir. I lost track after the 300 missiles we fired on him hit... I think he won't bother us anymore.
get it?
Fighter gets close... fighter goes kabooom.
Battleship needs to have 2 weapons class.
1. Long range weps. 5k range. Low refire, fast speed (5k in a sec should do). but crappy turret turn rate.
Battleship engages each other from long distances. A close encounter should be rare.
2. Short range weps. 1.5k range. Anti fighter. Fast firing, fast speed. Good turret turn rate.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )