• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 539 540 541 542 543 … 779 Next »
Mining Ship Cargo Bay

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Since the Mining ship allows a large yield bonus, what would be a respective amount that you could mine to fill your hold? (For Best RP)
You do not have permission to vote in this poll.
-2750
2.33%
1 2.33%
Stay the Same (2750)
32.56%
14 32.56%
2800-3000
9.30%
4 9.30%
3000-3200
2.33%
1 2.33%
3200-3500
27.91%
12 27.91%
+3500 (Other: Specifiy if Possible)
25.58%
11 25.58%
Total 43 vote(s) 100%
* You voted for this item. [Show Results]

Mining Ship Cargo Bay
Offline Anikinsen
06-15-2009, 11:34 AM,
#1
Member
Posts: 24
Threads: 3
Joined: Oct 2008

Read here before you vote!

Firstly, I'll give you my opinions.
I personally think that the Cargo hold should be increased to around 3500, making it a fairly good hold.
Here are my reasons why.
The Mining ship has such a good yeild bonus, but what is the use of a great yeild bonus if you can't get enough to get a respectively good enough hold? Increasing the hold will give greater RP opportunities for pirates, allowing them to raid Miners (Although I hate pirating, but in RP, its always great) and plunder them, since they have a respectively good hold. Example of this: Mollys plundering the Gold Miners in Dublin, and Corsairs harrassing the Iridium Miners in Omicron Delta. Since we don't want it to be like the Border Worlds transport, as the Mining ship has a greater yeild in mining, it should be increased in sale price. But not straying too far from the point, if the cargo is enlargened, then the miner has benefits to mine a good yeild, and make a bit of money along the way, as everyone knows that mining isn't generally popular amongst many people. Though, I can easily disagree, as it is a great way of making business partners and profit with your fellow business people. 2750 just doesn't cut it, as who would mine and go a long way just to get a small profit for the amount of time you mined for?

Making RP situations with miners will bring a new age to pillaging and pirating, and would be a new experience for those pirates in lone systems where the systems contains valuable resources. Since there aren't many miners around, it may be a good idea to increase its hold size. The Miner ID even allows 3800, so why not make the mining ship around 3500-3800? As it is the 'Proper' mining ship for the job. And of course, all the other IDs would be able to take it easily. Again, the point I'm making over is that it increases the RP benefits in other systems, and wouldn't hurt to mix mining and trading together. It gives those who pillage around miners a chance, and those who pillage along trade routes chance, generating excellent RP.

Now for the prices. The less popular part.
Of course, if the price does increase, the price or some aspects of the ship will be affected, a.k.a, armour or such. But the main thing that will increase is the price. As it will have a larger cargo hold, it would not be reasonable to maintain it's easy to get price. Therefore, we must be reasonable for maintaining the Mining Ship. My offer would be around 30-40 Million, which sounds like a nice, reasonable offer for a mining ship. Others may disagree, especially the new people, but older members may know well that it would only be reasonable to raise the price up a notch.

Again, this raises the point of improving RP around the aspects of mining. Yeah, higher yield is good; but if you haven't got any cargo space to fit it into, it lacks in opportunities.
First poll I've made, so I'll see how it goes along.

-Rhys.

PS: For more information about resource bonuses and yields, visit this site.
http://discoverygc.com/forums/index.php?sh...7&hl=Mining

No longer using this account. Now replaced by 'Rhys Filmore'.
Sending messages to this account will not be replied.
  Reply  


Messages In This Thread
Mining Ship Cargo Bay - by Anikinsen - 06-15-2009, 11:34 AM
Mining Ship Cargo Bay - by Fletcher - 06-15-2009, 11:38 AM
Mining Ship Cargo Bay - by Anikinsen - 06-15-2009, 11:49 AM
Mining Ship Cargo Bay - by Anikinsen - 06-16-2009, 11:15 AM
Mining Ship Cargo Bay - by 11of10 - 06-16-2009, 11:27 AM
Mining Ship Cargo Bay - by tansytansey - 06-16-2009, 11:58 AM
Mining Ship Cargo Bay - by Anikinsen - 06-16-2009, 12:27 PM
Mining Ship Cargo Bay - by masternerdguy - 06-16-2009, 10:53 PM
Mining Ship Cargo Bay - by Derkylos - 06-16-2009, 11:25 PM
Mining Ship Cargo Bay - by Anikinsen - 06-17-2009, 12:23 AM
Mining Ship Cargo Bay - by Derkylos - 06-17-2009, 01:37 AM
Mining Ship Cargo Bay - by Anikinsen - 06-17-2009, 08:56 AM
Mining Ship Cargo Bay - by Panzer - 06-17-2009, 01:20 PM
Mining Ship Cargo Bay - by El Nino - 06-17-2009, 01:25 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode