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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mining Ship Cargo Bay

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Poll: Since the Mining ship allows a large yield bonus, what would be a respective amount that you could mine to fill your hold? (For Best RP)
You do not have permission to vote in this poll.
-2750
2.33%
1 2.33%
Stay the Same (2750)
32.56%
14 32.56%
2800-3000
9.30%
4 9.30%
3000-3200
2.33%
1 2.33%
3200-3500
27.91%
12 27.91%
+3500 (Other: Specifiy if Possible)
25.58%
11 25.58%
Total 43 vote(s) 100%
* You voted for this item. [Show Results]

Mining Ship Cargo Bay
Offline Anikinsen
06-16-2009, 12:27 PM,
#7
Member
Posts: 24
Threads: 3
Joined: Oct 2008

' Wrote:I can see where you are coming from, mining is boring and pirates focus on traders in the lanes. I wouldn't mind seeing more pillaging and looting in the mining areas since its where pirates can attack more freely since its away from the primary transport routes, and getting help will take much longer.

The very main reason of this topic. It is to increase, not money benefits, but mainly RP benefits. Money isn't everything, you know. But increasing the hold by a smaller enlargement wouldn't hurt, and would improve the mining industries.


' Wrote:Yes, but mining should be a team initiative.

Precisely. No arguments there. Mining is suppose to be a team effort. For example, in systems where Mining ships are attatched to large asteroids, do you see a single Mining Vessel (NPC)? No, there are multiple of them. Not only does making groups of miners more interesting and fun, its actually a major RP benefit.


' Wrote:I think it should stay the same. The mining ship is not a Jack-of-all-trades, it is a mining ship. And that is what it does.

If we wanted it to be the 'Jack of all Trades' then we would enhance it to around 5000 wouldn't we? 3500 is not over the top at all. Going back to the large asteroid miner NPCs, you see the Mining ships attached to large asteroids. You wouldn't think they would carry out such large mining operations for just around 2700? When we shoot a very tiny rock, out comes 1-15 units (depending on the yield of the field, but thats where most yields are around on average). If there was such a massive rock, combine all those little rocks you shoot at and think if you put them all together, you wouldn't even make a quarter of the size of that large asteroid they usually mine.

It shows, do you think enhancing it to around 3500-3800 (within Miner ID limits as I say for the third time, as the Mining Ship is suppose to be 'The Main Miner'), would hurt the RP? No, in fact, it would encourage mining on large scales and benefit both miners, traders, and pirates, providing all soughts of means for RP opportunity.

Only logical?

No longer using this account. Now replaced by 'Rhys Filmore'.
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Messages In This Thread
Mining Ship Cargo Bay - by Anikinsen - 06-15-2009, 11:34 AM
Mining Ship Cargo Bay - by Fletcher - 06-15-2009, 11:38 AM
Mining Ship Cargo Bay - by Anikinsen - 06-15-2009, 11:49 AM
Mining Ship Cargo Bay - by Anikinsen - 06-16-2009, 11:15 AM
Mining Ship Cargo Bay - by 11of10 - 06-16-2009, 11:27 AM
Mining Ship Cargo Bay - by tansytansey - 06-16-2009, 11:58 AM
Mining Ship Cargo Bay - by Anikinsen - 06-16-2009, 12:27 PM
Mining Ship Cargo Bay - by masternerdguy - 06-16-2009, 10:53 PM
Mining Ship Cargo Bay - by Derkylos - 06-16-2009, 11:25 PM
Mining Ship Cargo Bay - by Anikinsen - 06-17-2009, 12:23 AM
Mining Ship Cargo Bay - by Derkylos - 06-17-2009, 01:37 AM
Mining Ship Cargo Bay - by Anikinsen - 06-17-2009, 08:56 AM
Mining Ship Cargo Bay - by Panzer - 06-17-2009, 01:20 PM
Mining Ship Cargo Bay - by El Nino - 06-17-2009, 01:25 PM

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