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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Potential Impact of the Barge on RP

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Potential Impact of the Barge on RP
Offline worldstrider
06-23-2009, 06:01 AM,
#9
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

I am somewhat against the no docking feature--though I understand the sentiment. At present, not docking planets is a very neat feature--as in the Malta trip. Enough of that is already built in. The simplest way is to have a role play review to make sure that the rp of the barge is ongoing or remains compatible with the initial request. So if you said, "I want a barge to do diplomacy with the Outcasts" and all you did was power runs over and over for six months, the admins could rescind your permission.

But there are things people will want to do that would require landing it on occasion and I'd hate to cut that out as it cuts rp potential back.

Those in factions often respond with, "You could have this person do that and these do this", etc. but a lone player may not be able to always have three other players on to help him.

I sailed to Alpha alone--solicited my help from players I saw on the way and made rp with the ones I was able to get there when I arrived. If I had needed other players at every step, I'd have never left dock. Using the barge shouldn't require a skype contact and scheduled event. You should be able to hop in it and drum up business.

As a Junker I have a good possibility of places to dock and lots of RP opportunities. A Zoner would be even more able to squeeze things out as far as profits go. So a defined rp needs to be presented when the barge is gotten. It shouldn't just "be there"--it should have a pre-stated reason and the logic of its operation should be compatible with that.

My character is a diplomat building a task force to oppose the Wild and is using the barge to help finance the fleet (haha--the barge and one ship) and more importantly, to impress and win over allies to his cause. The ooc news is after that's established, I'll use the barge to draw rp to Puerto Rico. and then maybe be part of planned events as well.

As long as the admins have a structure in place to "pull the license" I think we can let creativity give it a try. I'm being very careful to document every trade I make in this along with the reasons for them. So you can read "the story" and see everything I have done in my particular barge.

I've been careful to mine or loot ,most of my cargo and usually made myself dependent on the cooperation of others to successfully do it and I have selected cargoes for role play purpose--not just cash. Primarily I am trying to cover costs. I'll have enough cargo value aboard to cover the cost of a capital ship when I am set up fully. So it is expensive for me.

[Image: Tink_Shadow.png]
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Messages In This Thread
Potential Impact of the Barge on RP - by worldstrider - 06-22-2009, 11:51 PM
Potential Impact of the Barge on RP - by Eppy - 06-23-2009, 12:29 AM
Potential Impact of the Barge on RP - by worldstrider - 06-23-2009, 12:58 AM
Potential Impact of the Barge on RP - by worldstrider - 06-23-2009, 02:27 AM
Potential Impact of the Barge on RP - by 11of10 - 06-23-2009, 04:53 AM
Potential Impact of the Barge on RP - by worldstrider - 06-23-2009, 05:05 AM
Potential Impact of the Barge on RP - by Eppy - 06-23-2009, 05:17 AM
Potential Impact of the Barge on RP - by spec - 06-23-2009, 05:25 AM
Potential Impact of the Barge on RP - by worldstrider - 06-23-2009, 06:01 AM
Potential Impact of the Barge on RP - by Cyberanson - 06-23-2009, 07:49 AM

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