for that - its of course hypothetical - cause ... regarding to the vanilla lore - the nomads ARE finished in that part of sirius. - the fact that they rise again is made up by player AS MUCH as that the BHG is interested in them at all - or that the order has build up a faction instead of a network that they intended to do at the end of the official campaign.
human nature isn t easily explained. - not ever military organization wants domination of power. we know nothing of the real ambitions of the BHG - cause we yet have to "make it up". - unless igiss writes up an "official version" - players can turn the BHG into a bloodthirsty organization of zealots that wants to eradicate the good people of toledo - or players can make it up that the BHG core is a group of reasonable people that indeed wish to share their technology for the good of sirius - that is only misunderstood by the order who cunningly weakens the BHG, which is the strongest force to oppose the nomads - and therefor actually threatens humanity.
BOTH scenarios are possible and plausible. - only the popular believe of a faction makes up a picture of a faction unless something "official" is written up. right now - the popular believe is that the BHG is irresponsible and wants to "sell out" humanity. - it would be nice to write up an official manifest of what these factions are really about. - not from the RP point of view of the factions that would always only speak good of themselves - but something ooc. to define "good" and "bad" - IF there is a good and bad anyway. - very often, there isn t good and bad, there is just different.
wars start before any shot is fired - and they rarely end with the signing of a truce. - if history goes on like it did - wars don t really end with the total defeat of one side anymore - that is somewhat "small scale" in ancient times, when there were "sides". - it is most probable that one side gives in before there is a defeat - and it would be terrible for a factions reputation to kick a beaten enemy. ( the BHG doesn t think of itself as the bad ones, the arch-villain that can beat on someone on the floor )
they depend on acceptance and reputation as much as the order. - they both have only "limitless resources" as long as their "sources" ( BHG: the actual bounty hunters // order their contacts in the houses ) work.
@global:
the base was somewhat a necessity. - the whole core fleet making use of FP11 became "illogical" - the new base was a plausible consequence to get rid of the conflicts of zoners, being order allies allowing the whole BHG warfleet shelter. - there was simply NO other way to get rid of that paradox of faction affiliations.
* well, ok - there would have been: - it would have been more logical not to place a "base" there - but rather a stationary "fleet" in the nebula - but we know what problems that can cause ( see isis thread )