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Using speed mod in open singleplayer.

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Using speed mod in open singleplayer.
Offline DeathsOverture
06-23-2009, 08:27 PM, (This post was last modified: 06-23-2009, 08:28 PM by DeathsOverture.)
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From what I understand, both installs are running off of the same registry entries, since all you are doing is moving the first install's directory...

Example: You install to C:\Program Files\Microsoft Games\Freelancer, copy it to C:\Program Files\Microsoft Games\Freelancer_mod, then install again to C:\Program Files\Microsoft Games\Freelancer

What you have is two FL directories, and two trees in the registry: "HKEY_CURRENT_USER\Software\Microsoft\Microsoft Games\Freelancer" and "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Freelancer"

If you change your account ID manually in one install, the account ID will change in the "HKEY_CURRENT_USER\Software\Microsoft\Microsoft Games\Freelancer\1.0" location, and when you rename the directory, it'll still be reading the changed account ID from the registry.

Needless to say, back up your account ID before you try this tutorial, because unless there is a set of trees for each install, you'll lose it.

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Messages In This Thread
Using speed mod in open singleplayer. - by William Frederick Cody - 06-23-2009, 07:59 PM
Using speed mod in open singleplayer. - by DeathsOverture - 06-23-2009, 08:04 PM
Using speed mod in open singleplayer. - by William Frederick Cody - 06-23-2009, 08:09 PM
Using speed mod in open singleplayer. - by William Frederick Cody - 06-23-2009, 08:13 PM
Using speed mod in open singleplayer. - by DeathsOverture - 06-23-2009, 08:27 PM
Using speed mod in open singleplayer. - by DeathsOverture - 06-23-2009, 08:31 PM
Using speed mod in open singleplayer. - by William Frederick Cody - 06-23-2009, 09:18 PM

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