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New Mod Won't Activate Properly...

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New Mod Won't Activate Properly...
Offline Cannon
06-23-2009, 09:08 PM,
#2
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

There can be several reasons for this. Post of screenshot of the problem.

To install the mod:

1. If you're running Vista, right click on FLMM as select "Run As Administrator". This is important! Everything will go wrong if you don't do this!
2. Open FLMM and deactivate the mod (I usually use the restore backups option)
3. Delete the any previous versions of Discovery from FLMM.
4. Load the .flmod file into FLMM by double clicking on it
5. Activate it.

Your FLMM may 'freeze' at any of these steps. This is normal - just wait for it to finish.

If your FLMM shows version 4.85 beta 7 (or something like this) then you don't have the final release of the mod. It should just show "4.85" as the version.

If it will not activate post a screen shot of the problem.

See this post to download the final release of Discovery 4.85. http://discoverygc.com/forums/index.php?showtopic=9340

Proud member of "the most paranoid group of people in the community"
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Messages In This Thread
New Mod Won't Activate Properly... - by Maleficus - 06-23-2009, 04:18 PM
New Mod Won't Activate Properly... - by Cannon - 06-23-2009, 09:08 PM
New Mod Won't Activate Properly... - by Maleficus - 06-23-2009, 11:07 PM
New Mod Won't Activate Properly... - by Cannon - 06-23-2009, 11:11 PM
New Mod Won't Activate Properly... - by reavengitair - 06-23-2009, 11:18 PM
New Mod Won't Activate Properly... - by Maleficus - 06-23-2009, 11:23 PM
New Mod Won't Activate Properly... - by Maleficus - 06-23-2009, 11:33 PM
New Mod Won't Activate Properly... - by Cannon - 06-23-2009, 11:58 PM

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