' Wrote:Unfortunately Battleships are an oddity in this situation. But none the less EHP still does not apply. It denotes that anyone capable of dealing enough DPS to be greater than that of a Battleships EHP can win a fight. The difference between an RPG and a Skill based game is that statistics mean virtually nothing. You could take your VHF into a field of NPCs and die much faster than me in my Starflier. "Doing Nothing" Simply cannot apply, combat is fast paced and ever moving, ships do not simply sit still and fire upon one another to see which is the superior ship. Freelancer is not that kind of game.
also, in a hypothetical situtation between 1 bomber and one BB, the bomber could do infinite hitpoint damage and not kill the BB due to shield regeneration. especially when the bomber gets a SNAC hit, and has to wait till it recharges to fire again, and by then the shield has reacharged enough to not be down not allowing the bomber to get hull damage. it would just be a stalemate till the bomber gets hit with a couple turret blasts. as soon as you add a second bomber the whole dynamic changes dramatically with hits spaced out, so that one bombers reload is the others shot and the shield doesnt get the same time to regenerate. eventually there is a number of bombers that could just shoot there snacs at the same time and kill the BB entirely. basically the point is EHP is only relevant when calculating theoretical situations but in reality, there are WAY more factors than that.