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Ship Fitting: Light Fighters

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Ship Fitting: Light Fighters
Offline frozen
06-24-2009, 11:24 PM,
#8
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

Nathan said everything i was about to say. you cannot apply EVE techniques to freelancer. eve is COMPLETELY different to how freelancer is. Freelancer is an arcade game which relies PURELY on skill of flying and aiming to kill and win. Eve requires as you've been repeating in ever "guide" posts, strategy. you don't just have a shield buster missile and a hull buster missile in eve. you got TONNES of missiles of both variants. you got TONNES of different armours, hardeners, thickeners, shield hardeners etc. where in freelancer you got the armour mk 8s which are standard now on fighters and bombers, and you got class 10 shields.

suffice to say, I suggest you laying off making guides for freelancer using eve terminology and ideas, since they will not mix. and calling others stupid because you do not see the stupidity of your own "guide" isn't a good thing. there's a time and a place for arrogance, you haven't done anything that can justify yours in the current situation.

you want a guide? use these tips coming from someone whos played this game for enough time to know most of the tricks of survival.

LFs are agile, use that to your advantage.
HFs are a good counter for VHFs as well, being a bit faster and more maneuverable
VHFs are perfect for ripping bombers to shreds, and are good for escort duties, they are the most common ships found on discovery
bombers are perfect for ripping transports, and capital ships apart, and are prone to fighters (there are exceptions based on skill)
transports are for trading, and in convoys can hold their own against pirates, and also help improve boring trade routes
gunboats are primarily anti fighter/bomber ships, but can be kitted out for either anti fighter, or anti cap. they are'nt the jack of all trades anymore.
cruisers are perfect for bombarding battleships are long range, and can survive against gunboats as well. cruisers can survive against bombers if using solaris' and having an escort increases chances of survival.
battleships are ultimate capital ships of freelancer. they have a tonne of armour, tonne of shield, enough firepower to rip apart their opponents, and are PRIMARILY as anti cap. a lone battleship with the correct kit can survive against 3-4 gunboats, or 2-3 cruisers, but 2-3 bombers can take it apart, taking into consideration pilot skill, ship sizes, and loadouts.

----

those are what i can think off off the top of my head, now if you WANT to still make a guide, use those points, not references and ideas nicked from EVE.

[Image: 5d1144bd1.png]
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Messages In This Thread
Ship Fitting: Light Fighters - by masternerdguy - 06-24-2009, 05:21 PM
Ship Fitting: Light Fighters - by SevereTrinity - 06-24-2009, 05:50 PM
Ship Fitting: Light Fighters - by masternerdguy - 06-24-2009, 05:52 PM
Ship Fitting: Light Fighters - by Thexare - 06-24-2009, 08:34 PM
Ship Fitting: Light Fighters - by Elsdragon - 06-24-2009, 08:53 PM
Ship Fitting: Light Fighters - by chovynz - 06-24-2009, 10:21 PM
Ship Fitting: Light Fighters - by Hawkwings - 06-24-2009, 10:50 PM
Ship Fitting: Light Fighters - by frozen - 06-24-2009, 11:24 PM
Ship Fitting: Light Fighters - by Rudo - 06-25-2009, 04:57 AM
Ship Fitting: Light Fighters - by tansytansey - 06-25-2009, 08:02 AM
Ship Fitting: Light Fighters - by Hawkwings - 06-25-2009, 08:06 AM
Ship Fitting: Light Fighters - by timmychen - 06-25-2009, 08:19 AM
Ship Fitting: Light Fighters - by Thexare - 06-25-2009, 07:04 PM
Ship Fitting: Light Fighters - by Varyag - 06-25-2009, 07:36 PM
Ship Fitting: Light Fighters - by Andrew_Bonesovich - 06-25-2009, 07:47 PM
Ship Fitting: Light Fighters - by Hawkwings - 06-25-2009, 10:33 PM

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