• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 384 385 386 387 388 … 547 Next »
Three things to consider

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Three things to consider
Offline Carme
06-27-2009, 10:02 AM,
#1
Member
Posts: 473
Threads: 37
Joined: Jul 2008

First up:
Ships can apply for SRPs that deviate from the norm.
without reading the forums, these can be confusing,
and people might sanction report, wasting time.

New Hardpoint for all vessels:
SRP Badge.
It is an INVISIBLE HARDPOINT
much like armor upgrades, scanners, IDs, etc.

Admins attach an SRP Badge to your ship when you get approved.
It cannot be jettisoned. and if possible to make as such, not tradeable.


Next: Ships have armor *UP*grades, amirite?
of course I am, so now...
how about a DOWNgrade?
(no this is not retarted, bear with me)
For those of us who love to complain that the max transport size is 5k, this is for you:
Cargobay Upgrade, is an item hooked to your Armor upgrade hardpoint,
It hollows out more space on your ship to allow more cargo to be hauled at a time.
The penalty of this is that you *lose* armor from your base armor.


Finally: Extra External Power-Supplies.
Don't we all love how we can stick armor upgrades on our ships, and make them last like there are more than one of the original ship present?
Do you hate how with that, you still can't stick out the cannon to 'splode people like its two to four ships?

This is for you:
Powercore enhancers.
Use some of your overall powercore capacity.
Energy regeneration is increased by this device.
It is also outside the ship, so if your shields go down,
they could very well 'splode your enhancer if they aim true.

The maximum level of Energy Enhancement devices would be 2.5 multiplier for Capital ships.
and 1.75 multiplier for Gunboats and lower.

and these devices would be very expensive.
  Reply  


Messages In This Thread
Three things to consider - by Carme - 06-27-2009, 10:02 AM
Three things to consider - by Carme - 06-28-2009, 08:32 AM
Three things to consider - by De_Kaiser - 06-29-2009, 03:45 PM
Three things to consider - by Cellulanus - 06-29-2009, 05:55 PM
Three things to consider - by elgeeko - 06-29-2009, 06:00 PM
Three things to consider - by tazuras - 06-29-2009, 06:05 PM
Three things to consider - by CCI45-px/Probe149 - 06-29-2009, 06:50 PM
Three things to consider - by schlurbi - 06-30-2009, 12:28 AM
Three things to consider - by DAnvilFan - 06-30-2009, 07:45 AM
Three things to consider - by Carme - 07-03-2009, 04:31 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode