• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 386 387 388 389 390 … 547 Next »
No cruise_loop for Pirate Transport

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

No cruise_loop for Pirate Transport
Offline Bazza
06-28-2009, 10:46 PM,
#10
Member
Posts: 826
Threads: 56
Joined: Jun 2009

' Wrote:Honestly? I don't see Hoodlum or any Admin saying "Yay" to that.

Please do not interpret what I'm about to say as being arrogant or offensive, but I could have just gone and swapped the files around and the admins would have absolutely no way of detecting the change.

cruise_loop_sound = engine_pi_fighter_loop still exists, is still in the same location and still has the same references as it would otherwise. Short of actually opening my local file (which would be quite illegal) there is no way for anyone else to know what data the file actually contains. I could have changed it to Microsoft Sam going "LOLOLOLOLOLOLOL" for a civvy cruise_loop and it would only effect me, everyone else on the server still plays and hears the standard cruise_loop.

[Image: DatAssSig.gif]
  Reply  


Messages In This Thread
No cruise_loop for Pirate Transport - by Bazza - 06-28-2009, 05:19 AM
No cruise_loop for Pirate Transport - by Bazza - 06-28-2009, 06:47 AM
No cruise_loop for Pirate Transport - by Spidervlad - 06-28-2009, 08:55 AM
No cruise_loop for Pirate Transport - by Bazza - 06-28-2009, 08:59 AM
No cruise_loop for Pirate Transport - by tansytansey - 06-28-2009, 10:28 AM
No cruise_loop for Pirate Transport - by CCI45-px/Probe149 - 06-28-2009, 08:50 PM
No cruise_loop for Pirate Transport - by Fellow Hoodlum - 06-28-2009, 10:16 PM
No cruise_loop for Pirate Transport - by Bazza - 06-28-2009, 10:36 PM
No cruise_loop for Pirate Transport - by CCI45-px/Probe149 - 06-28-2009, 10:40 PM
No cruise_loop for Pirate Transport - by Bazza - 06-28-2009, 10:46 PM
No cruise_loop for Pirate Transport - by Fellow Hoodlum - 06-28-2009, 10:53 PM
No cruise_loop for Pirate Transport - by Bazza - 06-28-2009, 10:57 PM
No cruise_loop for Pirate Transport - by X-Lancer - 06-29-2009, 12:11 AM
No cruise_loop for Pirate Transport - by Fellow Hoodlum - 06-29-2009, 12:22 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode