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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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FLHook NPC commands

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FLHook NPC commands
Offline Cellulanus
07-02-2009, 02:45 AM,
#9
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:We don't need game mechanics to make up for what players can/should be doing.


Of course there are only 200 slots for players, while players should be doing some things they can't be everywhere all of the time, NPCs can however.

Besides, NPCs exist mainly for the feel of the game, how much more awesome would fleet engagements be it there were a bunch of NPC caps and other ships flying around shooting things even if their guns did no damage?
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Messages In This Thread
FLHook NPC commands - by Friday - 07-01-2009, 05:43 AM
FLHook NPC commands - by darthbeck - 07-01-2009, 05:52 AM
FLHook NPC commands - by tansytansey - 07-01-2009, 05:54 AM
FLHook NPC commands - by Jacob S. - 07-01-2009, 05:58 AM
FLHook NPC commands - by tazuras - 07-01-2009, 07:18 AM
FLHook NPC commands - by Friday - 07-01-2009, 07:26 AM
FLHook NPC commands - by DiscoveryAccount - 07-01-2009, 07:51 AM
FLHook NPC commands - by Cris - 07-02-2009, 01:36 AM
FLHook NPC commands - by Cellulanus - 07-02-2009, 02:45 AM

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