' Wrote:Traveling high distances in space instantly is something studied by scientist seriously (Worm holes)
And we only want to change them because they only seem so much less likely to be possible than anything else in the game.
I was never trying to focus on the physics of docking rings, athough it is silly, but rather on how they maul our perception of a world. Together with the idea of extra docking rings, I was suggesting some reasonably neutral bases, rather than the highly polarized forms that worlds have. Other than adding secondary docking rings, wich I feel poarizes it just the same, I'd suggest we make the worlds themselves dockable, as I earlier suggested, with a less lawful, fringes (but not outright criminal) of the underworld feel. Maybe stick a Xeno in the commodity dealer, a rogue in the bar, a rhienland agent in the arms dealer.