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A Synth Foods station

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A Synth Foods station
Offline Dab
07-05-2009, 07:33 PM, (This post was last modified: 07-05-2009, 07:37 PM by Dab.)
#21
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Posts: 9,570
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Joined: Aug 2005

' Wrote:Well, I've had a few conversations with Elsdragon about this and my personal two cents run along the following lines.

1) Bases. While an orbital station of some kind in house space would be nice, it would largely be redundant at this point. Furthermore there are no acceptable locations in another house.

Bretonia is out, they don't want you there thank you.
Kusari is out, they don't want you there thank you.
Rheinland is out, what with the woar and all.
We've already decided nothing goes into Bretonian or Kusarian systems. Rheinland is at war with Liberty, and Synth Foods was originally a Libertonian company, but considering their history with Rheinland and the fact that their 2nd-biggest food-producing planet is in Stuttgart, and that Rheinland is rather dependent on the food that thew grow, I feel that Rheinland wouldn't be too opposed to an additional Synth Foods station. They aren't really Libertonian anymore, they are a mix of Liberty and Rheinland now.

The part about the orbital station was one I noticed as well. There is no point in having a food production plant right outside Planet Stuttgart.. They'd buy the same commodities and sell the same commodities.. It would just sit there looking weird.

' Wrote:2) Commodities. Synth commodities blow. The only faction which has a worse commodity to its name is cryer, as pharms are so stupid to trade that it makes my teeth hurt. As such I'd propose you fellows work to have something handy produced on LA. Namely biodome parts.
We actually talked about this as well. But instead of 'Biodome Parts' I was thinking of 'Construction Components' or 'Construction Machinery' which would be usable in a lot more situations. It would cover Biodome parts, new mining colonies, station construction areas, etc. Same thing with more uses basically.. But we might do that -and- biodome parts depending on circumstances.

' Wrote:Dusty has it right, yeah.

Not in Bretonia, since that would invalidate the point of them fighting so hard to defend Harris.

Harris is supposed to be Bretonia's answer to synthetically produced food.

Something in Liberty should do fine, or more commodities for Synth Foods to deal in. Possibly have them deliver biodome parts to Freeports.
As you may have noticed from the systems in which I suggested these stations, we haven't tried to put a single one in Bretonia.. And half of them are in Liberty systems.

' Wrote:I mainly critizise th[e Omega-15] station. ALG is the main producer of fertilizers, or should be at least the only producer in Rheinland. We support the Synth foods and give the profits to the LWB partially. So I completely disagree here. (The fertilizers need to be changed anyways, but that's another discussion.)

The Minnesota base shouldn't have biodomes for plants, because this system lacks sun, which is needed by the plants.
Minnesota is not making biodomes that produce food at that location. The Minnesota base only makes the components for making a biodome at another location. Think of it like Legos. The pieces are made in Minnesota, then shipped to wherever the biodomes are going to be used for final construction. 'Putting the pieces together.' This is because the only ships capable of transporting fully-built biodomes are the Barge, or dragging them with Carriers or Battleships.. None of which Synth Foods has access to.

Fertilizer base info below.

' Wrote:Well... as an economy strategist (I am not one.) I would try to keep the monopoly on fertilizers as long as possible. ALG has this monopoly, if we follow the lore. I could imagine such a joint venture between ALG and Synth Foods, but I would keep Synth Foods dependant on ALG products. That's how I would start it. We (ALG/Kruger) deliver components and Synth Food sells some improved fertilizers instead.
This was actually the entire idea. Synth Foods takes commodities from ALG and produces higher-quality fertilizers at this base from those commodities, then ships them to where they are needed. But still dependent on the ALG.

' Wrote:I thought over the base in Omega-11 again... do you really think that the Hessians would allow you to construct the base? I mean... I know the situation there and it's definetly not worth the effort to build up a biodome or research centre there. The Synth Food employees would be constantly endangered by the Hessians, the LWB and the Corsairs. Not to mention the environmental circumstances in Omega 11.

I would suggest to construct the Synth Food bases in some of the Libertonian systems. Ontario, Kansas, Quebec... all of these systems are rather empty and could need some buff from a new company. Rheinland has already a very tight connection to Synth Foods, due to the situation on planet Suttgart... hope this helps. Ask more, if you need to know more from me.
The Hessian/Sair problem in Omega-11 was considered. The base was to be constructed right on the edge of the sun. Just inside the asteroids. Where radiation is high, but not in the corona. You mention the enviromental circumstances in Omega-11 and a detriment.. But that radiation is exactly the reason why the base is being put there. They are using the radiation to test and control plant evolution and the effect radiation has on the food and growth of said plants. The only areas of the base that will have anti-rad shields will be the center where the scientists live. They want the radiation to hit the biodomes.

The radiation would also provide a small protection from Hessians and Corsairs. Being as close to the sun as they are, any Hessian or Corsair fighters that come close enough to the station to attack it will get hit with that radiation. There are already numerous fighter wrecks of Corsairs, Hessians, and Bounty Hunters where they had gotten to close to the sun and died from excessive radiation exposure. That, along with weapon platforms, should handle most threats. Furthermore, the station is in a rather empty section of the system, and isn't really even a viable target. It does not make money. It's a research station, and as such as very little of value going to and coming from it. The only reason the 'sairs or Hessians would attack it is territory.

Ontario was looked at, but its pirate-infested and.. Just doesn't make a whole lot of sense to be honest.
Kansas was looked at, and I'm going to ask Igiss if stations can be constructed there. If so, I probably will make one of the bases there. But I'm not sure if we're allowed to put stations in that system since it connects to the Shrine system.
Quebec is on the outskirts of the Liberty/Rheinland front lines. If Rheinland were to push into New Hampshire, Quebec would be next. Not the smartest place to position a new base. There is actually already some fighting going on in that system, as suggested by the LN and RM fighter wrecks present.

This is the problem we ran into.. A lack of suitable locations for Synth Food bases.

[Image: DFinal.png]
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Messages In This Thread
A Synth Foods station - by farmerman - 07-05-2009, 04:18 AM
A Synth Foods station - by Shagohad - 07-05-2009, 04:27 AM
A Synth Foods station - by Benjamin - 07-05-2009, 04:33 AM
A Synth Foods station - by Elsdragon - 07-05-2009, 04:37 AM
A Synth Foods station - by BaconSoda - 07-05-2009, 06:18 AM
A Synth Foods station - by farmerman - 07-05-2009, 06:57 AM
A Synth Foods station - by bluntpencil2001 - 07-05-2009, 06:58 AM
A Synth Foods station - by farmerman - 07-05-2009, 07:06 AM
A Synth Foods station - by bluntpencil2001 - 07-05-2009, 07:10 AM
A Synth Foods station - by tazuras - 07-05-2009, 07:11 AM
A Synth Foods station - by farmerman - 07-05-2009, 07:12 AM
A Synth Foods station - by bluntpencil2001 - 07-05-2009, 07:14 AM
A Synth Foods station - by Dab - 07-05-2009, 08:23 AM
A Synth Foods station - by Dusty Lens - 07-05-2009, 08:52 AM
A Synth Foods station - by bluntpencil2001 - 07-05-2009, 09:27 AM
A Synth Foods station - by Cyberanson - 07-05-2009, 09:27 AM
A Synth Foods station - by farmerman - 07-05-2009, 09:49 AM
A Synth Foods station - by Cyberanson - 07-05-2009, 10:51 AM
A Synth Foods station - by Blodo - 07-05-2009, 03:00 PM
A Synth Foods station - by Benjamin - 07-05-2009, 04:08 PM
A Synth Foods station - by Dab - 07-05-2009, 07:33 PM
A Synth Foods station - by Dab - 07-05-2009, 07:36 PM
A Synth Foods station - by Elsdragon - 07-05-2009, 07:47 PM
A Synth Foods station - by Cellulanus - 07-05-2009, 07:48 PM
A Synth Foods station - by Cyberanson - 07-05-2009, 09:12 PM
A Synth Foods station - by Elsdragon - 07-05-2009, 10:08 PM
A Synth Foods station - by Cyberanson - 07-05-2009, 10:49 PM
A Synth Foods station - by Cellulanus - 07-05-2009, 11:13 PM
A Synth Foods station - by Elsdragon - 07-05-2009, 11:31 PM
A Synth Foods station - by Shazbot11 - 07-06-2009, 01:50 AM
A Synth Foods station - by Dab - 07-06-2009, 05:00 AM
A Synth Foods station - by Cyberanson - 07-06-2009, 05:13 AM
A Synth Foods station - by Dab - 07-06-2009, 05:23 AM
A Synth Foods station - by Benjamin - 07-06-2009, 05:28 AM
A Synth Foods station - by Elsdragon - 07-06-2009, 05:36 AM
A Synth Foods station - by Cyberanson - 07-06-2009, 05:37 AM
A Synth Foods station - by Elsdragon - 07-06-2009, 06:00 AM
A Synth Foods station - by reavengitair - 07-06-2009, 06:04 AM
A Synth Foods station - by Ximen_Benitez - 07-06-2009, 07:23 PM
A Synth Foods station - by Linkus - 07-06-2009, 08:38 PM
A Synth Foods station - by Elsdragon - 07-06-2009, 08:41 PM
A Synth Foods station - by Dab - 07-06-2009, 08:50 PM
A Synth Foods station - by Linkus - 07-06-2009, 08:53 PM
A Synth Foods station - by Dab - 07-06-2009, 08:57 PM
A Synth Foods station - by Elsdragon - 07-06-2009, 09:09 PM
A Synth Foods station - by BaconSoda - 07-07-2009, 09:50 PM
A Synth Foods station - by Dab - 07-07-2009, 10:59 PM
A Synth Foods station - by Soul Reaper - 07-10-2009, 01:13 AM
A Synth Foods station - by farmerman - 07-10-2009, 04:14 AM

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