' Wrote:In response to Sky - I think that your ideas for the mod are good, except for the Bomber. The Bomber should be useless against everything except for capships.
In addition, the only other problem I see is the fact that you seem to have created an outline much like one I would find in a Strategy game or RTS guidebook, like AoE. But in FL, it's much different than that, and some of your suggestions, like Frigates being resistant to bomber attacks, is just not plausible. We cannot mod the Frigate to take less damage from the bomber.
Well I know you can't mod Frigates to take less damage from Bombers; I meant making a Frigate work like a more maneuverable cruiser with similar firepower; this will make Bombers have a harder time hitting it and thus making fighters much more effective against its moves. I only want to make space combat more interesting. I would like opinions on the Proximity Mines as well :P
PS: I didn't get any of this from a Strategy game; it's my mind :).