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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Guard Systems

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Guard Systems
Offline Ra!
07-09-2009, 07:02 PM, (This post was last modified: 07-09-2009, 07:05 PM by Ra!.)
#34
Member
Posts: 90
Threads: 4
Joined: Apr 2008

' Wrote:Hi,

I think guard systems are really oorp!

Imagine if United Stated Army had a WHOLE State just for training ground... That simply doesnt happen! They have instead Big areas inside some states where they train. I think that's what should happen here. Big areas in some systems where they could have their bases and do some training. Something like the badlands for the rouges. Badlands are a place where (IN RP) no LPI or NAVY would dare to enter. The ones that enter, should expect to be kiled on sight! Like the badlands, we could have other areas within houses that should work the same.


Note that these small areas inside states are well protected, unaccessable to the public, have large security fences and watchtowers with guards.

How do you plan to include these security fences and watchtowers in freelancer, chains of weapons platforms? Minefields inside core house systems?

That is why they are inside their own protected little systems, instead of just having huge areas protected by minefields and weapons platforms, every newbie is going to see a big field of mines and want to investigate, its human nature.

Quote:fixing the problem

1. Missions need to be offered for the Guard Faction in that system
2. A rare commodity should be bought or sold there that allows high profits with the outside world
3. Guard systems should provide a short cut between two frequent areas of operations

For example, a guard system could give you a short cut from colorado to california instead of traversing new york first. Like it or not, non trade lane travel systems is much faster.

Basically, make it easier to get a faction tag/id. And create more shortcuts for powertraders.

I will however, agree with point 2.
  Reply  


Messages In This Thread
Guard Systems - by Drake - 07-09-2009, 04:33 PM
Guard Systems - by masternerdguy - 07-09-2009, 04:36 PM
Guard Systems - by Treewyrm - 07-09-2009, 04:37 PM
Guard Systems - by Drake - 07-09-2009, 04:38 PM
Guard Systems - by farmerman - 07-09-2009, 04:40 PM
Guard Systems - by masternerdguy - 07-09-2009, 04:41 PM
Guard Systems - by Unseelie - 07-09-2009, 04:43 PM
Guard Systems - by Drake - 07-09-2009, 04:45 PM
Guard Systems - by hack - 07-09-2009, 04:54 PM
Guard Systems - by Unseelie - 07-09-2009, 04:58 PM
Guard Systems - by Malaclypse 666 - 07-09-2009, 05:03 PM
Guard Systems - by Unseelie - 07-09-2009, 05:05 PM
Guard Systems - by Ra! - 07-09-2009, 05:07 PM
Guard Systems - by farmerman - 07-09-2009, 05:11 PM
Guard Systems - by Ra! - 07-09-2009, 05:27 PM
Guard Systems - by Cellulanus - 07-09-2009, 05:27 PM
Guard Systems - by Ra! - 07-09-2009, 05:33 PM
Guard Systems - by Malaclypse 666 - 07-09-2009, 05:35 PM
Guard Systems - by Cellulanus - 07-09-2009, 05:36 PM
Guard Systems - by Cyberanson - 07-09-2009, 05:42 PM
Guard Systems - by Benjamin - 07-09-2009, 05:42 PM
Guard Systems - by hack - 07-09-2009, 05:43 PM
Guard Systems - by hack - 07-09-2009, 05:46 PM
Guard Systems - by farmerman - 07-09-2009, 05:52 PM
Guard Systems - by Drake - 07-09-2009, 05:56 PM
Guard Systems - by Ra! - 07-09-2009, 06:09 PM
Guard Systems - by Drake - 07-09-2009, 06:21 PM
Guard Systems - by Jamez - 07-09-2009, 06:28 PM
Guard Systems - by Ra! - 07-09-2009, 06:38 PM
Guard Systems - by Ra! - 07-09-2009, 06:43 PM
Guard Systems - by cer1al_k1ller - 07-09-2009, 06:47 PM
Guard Systems - by masternerdguy - 07-09-2009, 06:53 PM
Guard Systems - by carlabrams - 07-09-2009, 07:00 PM
Guard Systems - by Ra! - 07-09-2009, 07:02 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:04 PM
Guard Systems - by hack - 07-09-2009, 07:23 PM
Guard Systems - by farmerman - 07-09-2009, 07:27 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:28 PM
Guard Systems - by Cellulanus - 07-09-2009, 07:40 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:42 PM
Guard Systems - by Cellulanus - 07-09-2009, 07:47 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:49 PM
Guard Systems - by Cellulanus - 07-09-2009, 07:51 PM
Guard Systems - by Drake - 07-09-2009, 08:55 PM
Guard Systems - by masternerdguy - 07-09-2009, 08:57 PM
Guard Systems - by Drake - 07-09-2009, 09:08 PM
Guard Systems - by hack - 07-09-2009, 09:09 PM
Guard Systems - by ugliestmoose - 07-09-2009, 09:36 PM
Guard Systems - by Weepig - 07-09-2009, 09:42 PM
Guard Systems - by ugliestmoose - 07-09-2009, 09:48 PM
Guard Systems - by hack - 07-09-2009, 10:04 PM
Guard Systems - by ugliestmoose - 07-09-2009, 10:34 PM
Guard Systems - by hack - 07-09-2009, 10:45 PM
Guard Systems - by ugliestmoose - 07-09-2009, 10:50 PM
Guard Systems - by Zelot - 07-09-2009, 10:53 PM
Guard Systems - by hack - 07-09-2009, 10:57 PM
Guard Systems - by Agmen of Eladesor - 07-10-2009, 01:37 AM
Guard Systems - by farmerman - 07-10-2009, 04:03 AM
Guard Systems - by Ra! - 07-10-2009, 05:18 AM
Guard Systems - by Cellulanus - 07-10-2009, 05:22 AM
Guard Systems - by Drake - 07-10-2009, 04:26 PM
Guard Systems - by Zelot - 07-10-2009, 04:32 PM
Guard Systems - by Drake - 07-10-2009, 04:38 PM
Guard Systems - by Derkylos - 07-10-2009, 05:13 PM
Guard Systems - by Dusty Lens - 07-10-2009, 05:23 PM
Guard Systems - by Friday - 07-10-2009, 05:33 PM
Guard Systems - by Kal-el - 07-14-2009, 04:34 AM
Guard Systems - by Kal-el - 07-14-2009, 04:40 AM
Guard Systems - by Kal-el - 07-14-2009, 04:50 AM
Guard Systems - by reavengitair - 07-14-2009, 04:52 AM
Guard Systems - by tansytansey - 07-14-2009, 05:51 AM
Guard Systems - by ugliestmoose - 07-14-2009, 06:10 AM
Guard Systems - by Kal-el - 07-14-2009, 06:59 AM
Guard Systems - by carlabrams - 07-14-2009, 02:48 PM
Guard Systems - by Derkylos - 07-14-2009, 02:55 PM
Guard Systems - by Dejavu - 07-14-2009, 04:23 PM

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