Aye, the Prox Mine seems too powerful the way I described it. I thought about it mainly because pilots can easily dodge standard mines, and it would make less skilled pilots almost fight even with aces. But the idea isn't so bad, maybe it could be scaled-down; main idea was to make a mine that doesn't need to actually hit the target (some of us avoid them easily). Might be of shorter-range and make it act like an EMP, sorta downing the shields of the target at about 800m or a bit less maybe. Point is it would be a good anti-LF weapon, when you are pissed off by its evasion or something in a RP battle or such; having LF's would b the thing to do and everyone knows they're a pain. This would ease the HF pilots a bit and would also make the LF pilot rely more on his maneuvers and squeeze their 100% into the fight. Right now, a pvp'er with n00bish moves can vaporize most HF's.
My concept about the Frigates was the fact that in past RL battles Cruiser/Battleship fleets had trouble fighting the lesser-armed but more maneuverable Frigates. Night, I think downgrading the Frigate's weapons might be more realistic but the maneuverability should be made slightly better to compensate. This would perfectly fit both your opinion and the facts in history.
Gatodiablo, of course I see your point, though I didn't mean that the Frigates be more maneuverable than GB's; they would still both be hit but its much harder for a Bomber to kill a fast + heavy shielded capital (FF) than a fast + light shielded capital (GB); both would still be hit. The Bombers should have better shields to balance, or make Marsflyer shields stronger and with a new name (a shield for only one ship seems too exclusive, and the fact that there has also been complaints about RP wrongs in spending 20 million for the shield) and mountable only on the Bombers (and maybe special VHF's like the Titan, to avoid certain ships to vanish from use and fit the infocard better; right now the Titan is a bad choice for a frequent pvp'ers, regardless of style because there are ships that function as total improvements over it). That way Bombers shouldn't be eliminated and the spicing it adds to the RP flavor mix isn't touched :P.
About the Novas, if they are reduced in speed, both caps and fighters have a greater chance of fighting back and it wouldn't be a breeze to blow up fighters as Dab said. I agree in that matter; 500 is perfect for people who are used to the Firekiss, so maybe 400m/s would be a fairly average speed, as 300 could be too slow.
PS: Dab, do you frequently check your PM's? :rolleyes: