sorry, but the texture is horrendous. tenacity, if you use 3ds max, you should be able to map textures onto the model perfectly. also, its much better if you use freelancer vanilla textures instead of custom textures, that way once you finish mapping the textures on, all you have to do is link the mat file to the model via ini's. since this is meant to be a unioner transport, there are no rheinland textures used whatsoever, thus giving it no rheinlandy/unionery feel at all. kudos to yuri who did the extracting, ive got all the fl ship textures extracted in dds format and prepped to use for texturing purposes. if you wish, i can send you it via pm, and explain which folder it goes in if you dont already know.