Thanks guys, much appreciated. I'm using 3ds Max, however, I would recommend you use GMAX which is free and has the ability to do everything I'm doing here, it's basically a slimmed down version designed for game content development.
So I went back and did a bit more today. Here are 2 versions of the light fighter, I'll let you decide, though I prefer the low-back version (maybe I'll use the general shape of the big one for the Renzu transport). I'm going to go ahead with the HF and VHF and come back to this after I get some more feedback and look at it fresh. It's only just over 600 polys now, so I potentially could add a good bit more detail, but I think the textures will take care of a lot of it.