• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 527 528 529 530 531 … 779 Next »
Guard Systems

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Guard Systems
Offline carlabrams
07-14-2009, 02:48 PM,
#74
Member
Posts: 339
Threads: 11
Joined: Sep 2008

' Wrote:To those who keep bringing up the analogy of guard systems to guarded fortresses or military bases or whatnot, I give you this: a star system is really quite a large thing to be called a fortress. It would be like cordoning off the entire state of Nevada because there happens to be a military base there. An individual base, sure, you can make the point that it should restrict access to all unauthorized personnel (and it does, by not allowing enemies to dock), but a whole system - I think that's stretching the analogy too far.

You would have a good point with this regarding the state/fort thing except for one teensy, tiny, minor detail...

A state, whether it's Nevada or Rhode Island - has massively multiple access points. For that matter, you can DRIVE across the border in a 4WD vehicle.

Now, think of the community of Tiburon, California. It's on an island - so unless you come in by boat, there's one bridge in, and one bridge out. A star system is like that. There are limited access points. Most of the Guard systems have 2 or 3 jump holes, and that's it.

So you're an explorer, you find a new Jump Hole. It just so happens that the people you're working for are looking for a place to conduct experiments and such. And despite the fact that most of us would go into space if we had the chance, we're the exception, not the norm. Most of the sheeples on this ball of dirt wouldn't go anywhere. You'll still run into that in the future.

Net result - LN/BAF/BHG/XA/etc... decides to limit the access to the system they found. Only allow their own people in, and start building their defenses.

Remember, it's been said that our player units and fleets don't represent all of the capabilities of the systems. So throw in another 5,000 mad scientists, and you'll see that it's easy to have a Guard System, with impenetrable (or nearly so, thanks to game mechanics) defenses.

Sentient Machine Alliance
Reply  


Messages In This Thread
Guard Systems - by Drake - 07-09-2009, 04:33 PM
Guard Systems - by masternerdguy - 07-09-2009, 04:36 PM
Guard Systems - by Treewyrm - 07-09-2009, 04:37 PM
Guard Systems - by Drake - 07-09-2009, 04:38 PM
Guard Systems - by farmerman - 07-09-2009, 04:40 PM
Guard Systems - by masternerdguy - 07-09-2009, 04:41 PM
Guard Systems - by Unseelie - 07-09-2009, 04:43 PM
Guard Systems - by Drake - 07-09-2009, 04:45 PM
Guard Systems - by hack - 07-09-2009, 04:54 PM
Guard Systems - by Unseelie - 07-09-2009, 04:58 PM
Guard Systems - by Malaclypse 666 - 07-09-2009, 05:03 PM
Guard Systems - by Unseelie - 07-09-2009, 05:05 PM
Guard Systems - by Ra! - 07-09-2009, 05:07 PM
Guard Systems - by farmerman - 07-09-2009, 05:11 PM
Guard Systems - by Ra! - 07-09-2009, 05:27 PM
Guard Systems - by Cellulanus - 07-09-2009, 05:27 PM
Guard Systems - by Ra! - 07-09-2009, 05:33 PM
Guard Systems - by Malaclypse 666 - 07-09-2009, 05:35 PM
Guard Systems - by Cellulanus - 07-09-2009, 05:36 PM
Guard Systems - by Cyberanson - 07-09-2009, 05:42 PM
Guard Systems - by Benjamin - 07-09-2009, 05:42 PM
Guard Systems - by hack - 07-09-2009, 05:43 PM
Guard Systems - by hack - 07-09-2009, 05:46 PM
Guard Systems - by farmerman - 07-09-2009, 05:52 PM
Guard Systems - by Drake - 07-09-2009, 05:56 PM
Guard Systems - by Ra! - 07-09-2009, 06:09 PM
Guard Systems - by Drake - 07-09-2009, 06:21 PM
Guard Systems - by Jamez - 07-09-2009, 06:28 PM
Guard Systems - by Ra! - 07-09-2009, 06:38 PM
Guard Systems - by Ra! - 07-09-2009, 06:43 PM
Guard Systems - by cer1al_k1ller - 07-09-2009, 06:47 PM
Guard Systems - by masternerdguy - 07-09-2009, 06:53 PM
Guard Systems - by carlabrams - 07-09-2009, 07:00 PM
Guard Systems - by Ra! - 07-09-2009, 07:02 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:04 PM
Guard Systems - by hack - 07-09-2009, 07:23 PM
Guard Systems - by farmerman - 07-09-2009, 07:27 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:28 PM
Guard Systems - by Cellulanus - 07-09-2009, 07:40 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:42 PM
Guard Systems - by Cellulanus - 07-09-2009, 07:47 PM
Guard Systems - by masternerdguy - 07-09-2009, 07:49 PM
Guard Systems - by Cellulanus - 07-09-2009, 07:51 PM
Guard Systems - by Drake - 07-09-2009, 08:55 PM
Guard Systems - by masternerdguy - 07-09-2009, 08:57 PM
Guard Systems - by Drake - 07-09-2009, 09:08 PM
Guard Systems - by hack - 07-09-2009, 09:09 PM
Guard Systems - by ugliestmoose - 07-09-2009, 09:36 PM
Guard Systems - by Weepig - 07-09-2009, 09:42 PM
Guard Systems - by ugliestmoose - 07-09-2009, 09:48 PM
Guard Systems - by hack - 07-09-2009, 10:04 PM
Guard Systems - by ugliestmoose - 07-09-2009, 10:34 PM
Guard Systems - by hack - 07-09-2009, 10:45 PM
Guard Systems - by ugliestmoose - 07-09-2009, 10:50 PM
Guard Systems - by Zelot - 07-09-2009, 10:53 PM
Guard Systems - by hack - 07-09-2009, 10:57 PM
Guard Systems - by Agmen of Eladesor - 07-10-2009, 01:37 AM
Guard Systems - by farmerman - 07-10-2009, 04:03 AM
Guard Systems - by Ra! - 07-10-2009, 05:18 AM
Guard Systems - by Cellulanus - 07-10-2009, 05:22 AM
Guard Systems - by Drake - 07-10-2009, 04:26 PM
Guard Systems - by Zelot - 07-10-2009, 04:32 PM
Guard Systems - by Drake - 07-10-2009, 04:38 PM
Guard Systems - by Derkylos - 07-10-2009, 05:13 PM
Guard Systems - by Dusty Lens - 07-10-2009, 05:23 PM
Guard Systems - by Friday - 07-10-2009, 05:33 PM
Guard Systems - by Kal-el - 07-14-2009, 04:34 AM
Guard Systems - by Kal-el - 07-14-2009, 04:40 AM
Guard Systems - by Kal-el - 07-14-2009, 04:50 AM
Guard Systems - by reavengitair - 07-14-2009, 04:52 AM
Guard Systems - by tansytansey - 07-14-2009, 05:51 AM
Guard Systems - by ugliestmoose - 07-14-2009, 06:10 AM
Guard Systems - by Kal-el - 07-14-2009, 06:59 AM
Guard Systems - by carlabrams - 07-14-2009, 02:48 PM
Guard Systems - by Derkylos - 07-14-2009, 02:55 PM
Guard Systems - by Dejavu - 07-14-2009, 04:23 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode