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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Hypothetical Scenario: Pirate Home Systems

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Hypothetical Scenario: Pirate Home Systems
Offline carlabrams
07-14-2009, 06:34 PM,
#6
Member
Posts: 339
Threads: 11
Joined: Sep 2008

I think part of the problem with any guard system is that, when the server is full, the npc counts tend to drop. For example, the other day four of us ended up doing a scouting mission up through Iota and then points north - ran into no npc's whatsoever, just bases and weapons satellites.

I've seen it before as well when I'm in our own Guard system that the npc's just plain aren't there to defend it when things are hopping.

Sentient Machine Alliance
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Messages In This Thread
Hypothetical Scenario: Pirate Home Systems - by Fletcher - 07-14-2009, 04:39 PM
Hypothetical Scenario: Pirate Home Systems - by Dejavu - 07-14-2009, 04:40 PM
Hypothetical Scenario: Pirate Home Systems - by Montezuma/Kukulcan - 07-14-2009, 04:42 PM
Hypothetical Scenario: Pirate Home Systems - by Guest - 07-14-2009, 04:45 PM
Hypothetical Scenario: Pirate Home Systems - by Fletcher - 07-14-2009, 04:46 PM
Hypothetical Scenario: Pirate Home Systems - by carlabrams - 07-14-2009, 06:34 PM
Hypothetical Scenario: Pirate Home Systems - by masternerdguy - 07-14-2009, 06:46 PM
Hypothetical Scenario: Pirate Home Systems - by Fletcher - 07-14-2009, 08:00 PM

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