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Setting up a house pirate with supertransport?

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Setting up a house pirate with supertransport?
Offline crimecities
07-18-2009, 11:33 PM,
#1
Member
Posts: 419
Threads: 63
Joined: Nov 2008

My situation is simple. I want to set up a lane hacker with a Liberty Supertransport. The story behind it is that the junkers salvaged the transport after it was shot up by pirates, and sold it to the Lane Hackers.

House pirates can use civilian equipment from their respective house, which includes transports. However, the new cargo limitations for generic ID's, combined with certain factions only being able to dock with certain bases, makes this very difficult to do.

With a generic ID, I can't legally get the ship at all due to cargo limitations. Hacker ID can't dock on the shipyard that sells it. Junker ID can, but then I won't be able to buy the ship - again, ID restrictions. If I grab a corporate ID, I have the inverse problem - not being able to dock on a pirate base to switch ID's.

How would I go about setting such a ship/ID combo up?
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Messages In This Thread
Setting up a house pirate with supertransport? - by crimecities - 07-18-2009, 11:33 PM
Setting up a house pirate with supertransport? - by sovereign - 07-18-2009, 11:42 PM
Setting up a house pirate with supertransport? - by Quorg - 07-18-2009, 11:42 PM
Setting up a house pirate with supertransport? - by reavengitair - 07-19-2009, 12:17 AM
Setting up a house pirate with supertransport? - by Birdtalon - 07-19-2009, 12:24 AM
Setting up a house pirate with supertransport? - by Cellulanus - 07-19-2009, 12:28 AM
Setting up a house pirate with supertransport? - by crimecities - 07-19-2009, 12:44 AM

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