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Setting up a house pirate with supertransport?

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Setting up a house pirate with supertransport?
Offline crimecities
07-19-2009, 12:44 AM,
#7
Member
Posts: 419
Threads: 63
Joined: Nov 2008

' Wrote:Hacker ID and Liberty Transport.

You might need a special RP request for that one mate.
Nope. House transports are considered 'civilian' technology, and the Technology Usage Chart says that the Lane Hackers can use civilian liberty tech. The LWB| use behemoths for piracy, in fact. I got a lane hacker with a Havoc MKII set up so I can mess with and demoralize Ageria by robbing them using a bomber they helped design.

After putting some more thought into it, I figured out a method. You bring your recruit ID'ed starflyer to a junker or zoner base to buy a researcher ID, and buy the ship from the lawful base. (Bring extra cash in case of piracy.) Then you go back to the junker base, buy a slaver ID, and dock on the hacker base to do missions and get the ID. (Supertransports have very limited weapon mounts, so you will have to enlist help in doing the missions.) Buy the hacker ID, and you are done.

To any house unlawfuls looking for an alternative to the necessarily overused pirate train, use this method to set up a supertransport or a container transport.

Edit: Look what I found:
' Wrote:Generally, unlawful groups may freely use the civilian freighters and transports produced in their own House territories.
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Messages In This Thread
Setting up a house pirate with supertransport? - by crimecities - 07-18-2009, 11:33 PM
Setting up a house pirate with supertransport? - by sovereign - 07-18-2009, 11:42 PM
Setting up a house pirate with supertransport? - by Quorg - 07-18-2009, 11:42 PM
Setting up a house pirate with supertransport? - by reavengitair - 07-19-2009, 12:17 AM
Setting up a house pirate with supertransport? - by Birdtalon - 07-19-2009, 12:24 AM
Setting up a house pirate with supertransport? - by Cellulanus - 07-19-2009, 12:28 AM
Setting up a house pirate with supertransport? - by crimecities - 07-19-2009, 12:44 AM

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