• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 380 381 382 383 384 … 547 Next »
3Ds Max Help

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

3Ds Max Help
Offline frozen
07-24-2009, 06:26 AM, (This post was last modified: 07-24-2009, 06:27 AM by frozen.)
#3
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

for starters, once you finish your model, make sure you weld it together. this will take care of unjoined/unconnected vertices. as nighthawk pointed out, your problem is most probably that.

in order to do so, (this is the step i do), right click on the object in any viewport, go to the option "convert to", next expansion, there will be an option called "convert to editable poly". select that. this will allow you to edit your mesh. keeping your model selected, go in to vertex mode (on the right side, there will be a option called editable poly which can be extended, expand it and select vertex as the option, highlighting it), press control + a (select all) in viewport, selecting all your vertices, then press the button next to the weld button that looks like a tiny window. this opens a new window, allowing you to change the threshold value. leave it as default and hit apply, then ok. that should weld your vertices together. if you have floating vertices that are not connected to the model in anyway, you may have to remove them manually. pressing the "7" key in one of the viewports will give you a poly and vertex count, allowing you to work accordingly.

another key point. do not model both sides. do either 1 side, then mirror it onto the other side to maintain symmetry, unless your going for an asymmetric design.

[Image: 5d1144bd1.png]
  Reply  


Messages In This Thread
3Ds Max Help - by Neronian - 07-24-2009, 04:06 AM
3Ds Max Help - by tansytansey - 07-24-2009, 05:33 AM
3Ds Max Help - by frozen - 07-24-2009, 06:26 AM
3Ds Max Help - by Sasaki - 07-24-2009, 03:16 PM
3Ds Max Help - by Sasaki - 07-24-2009, 03:18 PM
3Ds Max Help - by Turkish - 07-24-2009, 04:26 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode