• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 521 522 523 524 525 … 779 Next »
Freelancer/Mercenary ID's

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Freelancer/Mercenary ID's
Offline chovynz
07-24-2009, 11:18 AM,
#3
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:An observation about the use of the new freelancer and mercenary id's. From my experience of them, they are a license to shoot anything with a price on its head with impunity.

And then I recalled these wise words, when a particular "neutral" mercenary faction got flamed on the forums in the past.:
I recall people getting sanctioned for attacking others whse reputation was set to neutral. Are the reputations of these ID's are somehow outside this requirement?

And the ship-line - oh, the ship line. The best VHFs and bombers in game, but if you want something else, write up a nifty story and its all good, even if it belongs to a group you attack?
I don't know where the bolded came from, and I also doubt it's validity but I'll quote the people in the know.
"The colours of the ships mean nothing." This is evidenced quite strongly by
Zoner Guard Rep. I do not have anything against the Zoners. But their Guards are red to me.
That doesn't mean I need to treat them with any hostility, just because they are red.
I strongly agree with, "there's no such thing as neutrality," (except for Neutral ID).
Everything can be RP'ed a reason for attacking.

The problem comes from people not communicating things correctly.
The no-responsibility people are outnumbering the self-responsibilty people.
Which is the reason that rules keep coming up.
If someone attacks a zoner infront of you, let all other Zoners know.
Let the gumps hurt a bit from the none use of all Zoner freeports or equipment.
All this can be done in RP ofcourse,
but there is essentially no real ingame, in roleplay consequences for a persons actions on this server.

Edit: I think if there were, people would be a hell of a lot more careful in what they did/shot at/talked back to.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
  Reply  


Messages In This Thread
Freelancer/Mercenary ID's - by Athenian - 07-24-2009, 11:02 AM
Freelancer/Mercenary ID's - by tansytansey - 07-24-2009, 11:16 AM
Freelancer/Mercenary ID's - by chovynz - 07-24-2009, 11:18 AM
Freelancer/Mercenary ID's - by Athenian - 07-24-2009, 11:38 AM
Freelancer/Mercenary ID's - by Armageddon - 07-24-2009, 11:40 AM
Freelancer/Mercenary ID's - by Athenian - 07-24-2009, 11:46 AM
Freelancer/Mercenary ID's - by frozen - 07-24-2009, 12:18 PM
Freelancer/Mercenary ID's - by Armageddon - 07-24-2009, 12:50 PM
Freelancer/Mercenary ID's - by Benjamin - 07-24-2009, 01:24 PM
Freelancer/Mercenary ID's - by tansytansey - 07-24-2009, 02:03 PM
Freelancer/Mercenary ID's - by Athenian - 07-24-2009, 02:35 PM
Freelancer/Mercenary ID's - by Armageddon - 07-24-2009, 02:53 PM
Freelancer/Mercenary ID's - by ProwlerPC - 07-24-2009, 03:13 PM
Freelancer/Mercenary ID's - by casero - 07-24-2009, 03:20 PM
Freelancer/Mercenary ID's - by Fletcher - 07-24-2009, 03:30 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode