Based on your feedback, I've made a few changes:
- The range for player interaction is 5km (not 10km)
- Bats & bots are not dropped
- The hull is not damaged
- Nearby players that are in your group are not counted as being 'in-range'
As my first post said it also informs all layers within scanner range (15km) but remember we don't really want F1 violation reports. One of the reasons for this (probably the main one) is to reduce the number of reports.
Now to answer a few questions:
- This doesn't apply if the server goes down for maintenance or crashes.
- The loot drop doesn't trigger if a player lags out...it will sometimes but it tries to avoid doing this.
' Wrote:How does it work when you F1 now? Could you have it so that you stayed there for a couple of minutes, so that pirates you F1'd on could shoot you up and steal your cargo at least?
Doesn't work. As far as I can tell you can't destroy the ship when this happens to force it to drop its cargo.
Proud member of "the most paranoid group of people in the community"