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Pennsilvania Mk 1 Events

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Pennsilvania Mk 1 Events
Offline BaconSoda
07-27-2009, 06:35 AM, (This post was last modified: 07-27-2009, 06:36 AM by BaconSoda.)
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Posts: 3,399
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Joined: Feb 2008

' Wrote:Also, are you sure you want to include the Basalt? Class 5 guns and decent turning might make it too good for the events. The Civilian Shuttle maxes at 4, and would be more acceptable as a replacement.

The Basalt mentions being a basic miner in its infocard, so I figured we could use it as that if we have any mining events. We can always limit the level of the guns and shields on the Basalt as well as add armor to the pirate ships. The thought of allowing Hawks or Wolfhounds if we get an Mk 1 ship too high up was also brought up, which might happen with events involving foreign corporations or factions (Unioners, Samura, etc.). If we find the Basalt to be unbalanced for Bloodhounds, Startrackers, Mules, and Daggers, we can always make use of those ships.

And as to player balance, it does seem like the number of Hackers is getting exorbitantly large...

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Messages In This Thread
Pennsilvania Mk 1 Events - by BaconSoda - 07-19-2009, 10:38 PM
Pennsilvania Mk 1 Events - by BaconSoda - 07-27-2009, 04:39 AM
Pennsilvania Mk 1 Events - by Donutman - 07-27-2009, 04:50 AM
Pennsilvania Mk 1 Events - by Thexare - 07-27-2009, 04:51 AM
Pennsilvania Mk 1 Events - by Ximen_Benitez - 07-27-2009, 04:54 AM
Pennsilvania Mk 1 Events - by tazuras - 07-27-2009, 05:15 AM
Pennsilvania Mk 1 Events - by atlantis2112 - 07-27-2009, 05:49 AM
Pennsilvania Mk 1 Events - by BaconSoda - 07-27-2009, 06:35 AM
Pennsilvania Mk 1 Events - by Thexare - 07-27-2009, 08:34 AM
Pennsilvania Mk 1 Events - by Benjamin - 07-27-2009, 05:29 PM
Pennsilvania Mk 1 Events - by Cellulanus - 07-27-2009, 05:40 PM

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