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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ultamate mod

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Ultamate mod
Offline Igiss
02-15-2007, 01:47 PM,
#9
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

The concept is all right. "Vanilla Extended" concept could also be extended - new factions, models, even a new House or two, many new systems. Unfortunately, I don't think I'll ever be able to spend so much time. 4.82 required massive amounts of time, but back then I was looking for a job; other major versions were mostly created during vacations, holidays, etc. This year, I won't have any vacations until September. You should understand that my capabilities are rather limited (besides, using that September vacation exclusively for modding doesn't sound like a great idea).

Creating some kind of modding team is no solution, cause then everyone will pull the mod in different directions. There must be only one person responsible for world building.

And I'm in no way trying to compete with Crossfire. Crossfire is a huge 180-Mb mod with special serverside software, full-scale mod installer and many many other things that are not in Discovery, and never will be.
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Messages In This Thread
Ultamate mod - by Commodore - 02-14-2007, 11:09 PM
Ultamate mod - by Mandarax - 02-14-2007, 11:29 PM
Ultamate mod - by Koolmo - 02-15-2007, 12:12 AM
Ultamate mod - by Commodore - 02-15-2007, 01:17 AM
Ultamate mod - by Koolmo - 02-15-2007, 01:19 AM
Ultamate mod - by Commodore - 02-15-2007, 01:21 AM
Ultamate mod - by Mandarax - 02-15-2007, 01:33 AM
Ultamate mod - by DBoy1612 - 02-15-2007, 04:13 AM
Ultamate mod - by Igiss - 02-15-2007, 01:47 PM
Ultamate mod - by Virus - 02-16-2007, 04:33 PM

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