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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fighter manuverability

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Fighter manuverability
Offline Dab
02-16-2007, 02:20 PM,
#16
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

First to address your ideas.

If you wanted to keep moving forward, while turning around, hit the engine kill key. Does the exact thing.

If you want to move upwards fast and attack at a new angle, current strafe works fine for it. I use it constantly to attack an from an easier-to-hit angle.

Also, shielding and weaponry doesn't always garentee victory. Depends on the gap in equipment level. For example, someone with 4 nomad blasters and two tizonas has alot more firepower than someone with 6 Kraken IIs. But if the one with the Krakens is skilled enough, he can kill the other.

I can tell you right now, not have I fought one fight in which skill did not make a major difference. A ship is useless if your opponent has more skill than you. Obviously, you can't kill an Eagle in a Starflier, but whats to say a Wrath couldn't? With enough skill for the Wrath pilot, or little for the Eagle pilot, the Wrath could beat the superior fighter.

If you go around in the assumption that equipment is the only thing that makes a difference in a dogfight, than you are limiting yourself.


@Quint; Prison liner doesn't have more strafe speed. It just reaches that speed much faster than a battleship or cruiser can. Gunboats reach it faster than the liner does, fighters even ore so. It looks like its moving faster, but thats because the camera is zoomed out and your a larger ship.

Also, its reverse speed was increased with all the other capships. This feature was added to all capships for the enhanced reverse thrust speed.

@Tannik; Freelancer is a dogfighting sim. Thats the main point of the game. And piloting skill and equipment go hand in hand. Not one more than the other. Yu obviously can't kill an Eagle in a Starflier, but if that eagle has no skill what-so-ever, a Dagger could beat it. Dagger has level 4guns, eagle level 10 equipment, it can still lose if the Dagger is well piloted and the Eagle is not.

@Thor; We aren't bashing you or anything. This is the simple procedure for all ideas presented by someone. The good points and bad points must both be made. In this case, the bad points outnumber and outweigh the good. We are only saying what doing this would effect and how. Make fighters way to agile for capships to kill off, and making dogfighting take way to long, if even possible.

[Image: DFinal.png]
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Messages In This Thread
Fighter manuverability - by Thor - 02-15-2007, 01:38 PM
Fighter manuverability - by pchwang - 02-15-2007, 04:16 PM
Fighter manuverability - by sushi - 02-15-2007, 05:52 PM
Fighter manuverability - by Dab - 02-15-2007, 07:38 PM
Fighter manuverability - by Kircaldy - 02-15-2007, 09:50 PM
Fighter manuverability - by pchwang - 02-15-2007, 10:06 PM
Fighter manuverability - by Kircaldy - 02-15-2007, 10:46 PM
Fighter manuverability - by pchwang - 02-15-2007, 10:50 PM
Fighter manuverability - by Kircaldy - 02-15-2007, 11:18 PM
Fighter manuverability - by BestFlyerHere - 02-15-2007, 11:55 PM
Fighter manuverability - by Thor - 02-16-2007, 06:05 AM
Fighter manuverability - by Qunitinius~Verginix - 02-16-2007, 06:23 AM
Fighter manuverability - by sushi - 02-16-2007, 08:16 AM
Fighter manuverability - by marauder - 02-16-2007, 08:45 AM
Fighter manuverability - by Thor - 02-16-2007, 09:32 AM
Fighter manuverability - by Dab - 02-16-2007, 02:20 PM
Fighter manuverability - by Thor - 02-16-2007, 02:39 PM
Fighter manuverability - by Mickk - 02-17-2007, 03:44 PM
Fighter manuverability - by Igiss - 02-24-2007, 12:56 PM
Fighter manuverability - by AlexPaladinStorm - 02-24-2007, 04:05 PM
Fighter manuverability - by Virus - 02-25-2007, 03:55 AM
Fighter manuverability - by Dab - 02-26-2007, 02:26 AM

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