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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jumpgate Disruption

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Jumpgate Disruption
Offline Armageddon
08-06-2009, 10:41 PM,
#3
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Posts: 429
Threads: 46
Joined: Jul 2007

' Wrote:Hummm, a interesting proposition, i've think about this, for the houses military, if they are sure to be attacked and sure to loose, why would them let the jumpgate on?

For the houses forces, the ageira, lanes hackers, i think this is good, but for the other, it seems to be a little, easy no?
Only if you think of the Jumpgates as old tech according to canon wont some of them in liberty be at least 300 years old if not more. Is it unreasonable that weaponry has advanced to the point where it can disrupt how a gate normally works for a limited time. If they can do it with the trade lanes they would be able to do it with the Jumpgate as well. Because they are basically the same technology.
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Messages In This Thread
Jumpgate Disruption - by Armageddon - 08-06-2009, 10:36 PM
Jumpgate Disruption - by Herastean - 08-06-2009, 10:38 PM
Jumpgate Disruption - by Armageddon - 08-06-2009, 10:41 PM
Jumpgate Disruption - by X-Lancer - 08-06-2009, 10:50 PM
Jumpgate Disruption - by Herastean - 08-06-2009, 10:52 PM
Jumpgate Disruption - by Armageddon - 08-06-2009, 11:26 PM
Jumpgate Disruption - by joshua_cox - 08-07-2009, 09:54 AM
Jumpgate Disruption - by Exsiled_one - 08-07-2009, 08:03 PM
Jumpgate Disruption - by Cellulanus - 08-07-2009, 11:10 PM
Jumpgate Disruption - by reavengitair - 08-08-2009, 02:01 PM
Jumpgate Disruption - by Herastean - 08-08-2009, 04:52 PM
Jumpgate Disruption - by Cellulanus - 08-09-2009, 02:52 AM
Jumpgate Disruption - by reavengitair - 08-09-2009, 03:07 AM
Jumpgate Disruption - by Cellulanus - 08-09-2009, 03:09 AM
Jumpgate Disruption - by reavengitair - 08-09-2009, 03:42 AM

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