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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jumpgate Disruption

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Jumpgate Disruption
Offline Herastean
08-06-2009, 10:52 PM, (This post was last modified: 08-06-2009, 10:54 PM by Herastean.)
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Posts: 77
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Joined: Jun 2008

Armagedon : Sure, but the gates have maybe been make to be undestructible, the lane trade, can have been done not to much solid that the police of this period can break it to stop pirates or slavers.

Lancer-x : Yes, its an other problem... but the exit of the jumps gates are not the gate, they are somewhere around thoses one, i dont think that a cutted JG can make problem to arrive at the destination

[RFP]Pinguin Armored transport of the polizei
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Messages In This Thread
Jumpgate Disruption - by Armageddon - 08-06-2009, 10:36 PM
Jumpgate Disruption - by Herastean - 08-06-2009, 10:38 PM
Jumpgate Disruption - by Armageddon - 08-06-2009, 10:41 PM
Jumpgate Disruption - by X-Lancer - 08-06-2009, 10:50 PM
Jumpgate Disruption - by Herastean - 08-06-2009, 10:52 PM
Jumpgate Disruption - by Armageddon - 08-06-2009, 11:26 PM
Jumpgate Disruption - by joshua_cox - 08-07-2009, 09:54 AM
Jumpgate Disruption - by Exsiled_one - 08-07-2009, 08:03 PM
Jumpgate Disruption - by Cellulanus - 08-07-2009, 11:10 PM
Jumpgate Disruption - by reavengitair - 08-08-2009, 02:01 PM
Jumpgate Disruption - by Herastean - 08-08-2009, 04:52 PM
Jumpgate Disruption - by Cellulanus - 08-09-2009, 02:52 AM
Jumpgate Disruption - by reavengitair - 08-09-2009, 03:07 AM
Jumpgate Disruption - by Cellulanus - 08-09-2009, 03:09 AM
Jumpgate Disruption - by reavengitair - 08-09-2009, 03:42 AM

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