' Wrote:Other placeholder pointless commodities abount
Synth Paste can be fixed just by boosting the profits of say, hauling Synth from Stutt to the rest of the world. Easy fix. Put it up into the realm of 140 cr/sec, and it will even be used. Put it into the realm of 160 or higher, and people will see it in abundance.
I don't see that as a fix. It might result in one good route, and even if there are variations on it, all of them will include that same fundamental leg. A fix, in my opinion, needs to be one that introduces more possibilities.
For example, taking unprocessed materials (such as that plant they grow) to Synth factories elsewhere. These factories could produce mostly the same pastes, which traders could then ship onwards to retail centers in high-population areas.
I am no expert on Synth Foods lore -- more often than not I make assumptions that are utterly false -- but if I remember correctly, the lore says that Stuttgart is the primary producer of Synth Paste. For that reason (as I mentioned in my earlier post), shipping away the raw materials might not seem appropriate. However, I don't think it would be a stretch to assume (or posit) that flavoring agents are produced elsewhere. This could provide more possibilities in the form of either shipping flavoring agents to Stuttgart or shipping the other raw materials (or perhaps a base paste) to flavoring factories.
Breaking up the production process like this seems to me to be the best way to improve corporation trading.
' Wrote:Water, Oxy, etc? Sell them low on planets, high for short runs to the stations around them. Short, simple insystem routes, mostly, maybe a two or three system jaunt. 120-140 cr sec, as the current trade policy seems to be against encouraging shorter routes.
Legs like that could be useful patches to otherwise holey routes.
' Wrote:Luxury Food (and this one really ticks me off, for some reason) Couple ways to do it, we could 1: Sell it on Junyo, Cambridge, and stutt, and send the Cambridge lux food to Curacau for a profit, the Stutt Lux food to Hamburg, the Junyo Lux food to Kusari, and all of them to the middle, Liberty, all routes for around 160-190(its bloody luxury food, peeps, high demand, yes?). OR we could 2: Split it in to three sorts, Gormet Fish: Junyo. Beef: Cambridge, Exotic Produce: Stuttgart, and then send each commodity to any number of bases (I'd reccomend the Metropoli worlds: New London, Honshu, New Tokyo, Hamburg, and Manhattan, perhaps Malta, and somewhere in Gallia. )
I like this idea.
' Wrote:Toxic Waste...no higher than 300 credit profit per unit, anywhere. Sure, you can buy it for 1 credit, and make 3000%(that, btw, is not broken math) profit, but you're not making much profit at all there, either. There's like, 4 bases that buy Toxic waste for 'real' prices, and if they got some level of a boost, you might see people trading it as more than an RP lark. And it might be a good export from those terraforming bases which don't produce anything..cleaning up their messses as they go.
I think this is a good idea too. If there are only a few bases that buy Toxic Waste, it would likely be relatively simple to balance the prices of Toxic Waste on a great many other bases based on how far away they are. It's not a problem if Toxic Waste costs a whole lot on some bases in order to make it feasible for trading.
' Wrote:Synth paste has definately been adressed to death...
It 's certainly relatively dead and nothing much has happened to revive it; addressing it more might not make it revive a whole lot faster but not addressing it definitely won't.