' Wrote:Pharmaceuticals, sadly, can't be split up, as their infocards make them out to be panaceas...but ideas abound for other medical whatsits. Autodocs, genetic databanks, biomod things, cybernetic replacements. (I really like the idea of a higher teir product for neural computers, where those little green packets get added into big clusters of plantlike computing things).
' Wrote:The Cryer infocard says they produce an array of 'normal' and restricted-class drugs. You could have pharms coming from Denver and some sort of say, 'prescription drug' coming from Cambridge.
I highly doubt there are a mere handful of specific drugs that Cryer produces. The most common ones are likely very efficient and broad pharmaceuticals (Pharmaceuticals, yea?). They might cover, for example, essentially all bacterial and most viral infections; the kind of drug easily accessible to most citizens of Sirius for their daily, weekly, monthly, and yearly health problems that drugs can solve.
Specialized drugs are very likely to exist as well, otherwise there would be little reason for Cryer to do any research except to improve their miracle-pill which, frankly, would be very boring. There might be everything from experimental (and probably quite secret) anti-Nomad-vaccines to physical-augmentation-pills to stimulants and sedatives. There are likely drugs that do mostly the same thing as other high-tech medical equipment, but there are advantages and disadvangates to both that might merit having them both.
And on that note there are a myriad possible medical equipments that could be made into any number of commodities.
' Wrote:Although 'pharmaceuticals' could remain, you could take out some of the production points and replace them.
This is the crux of this solution, breaking apart the production lines and making them accessible to traders.
' Wrote:Everything is still a there-and-back route basically.
With enough commodities, there will often be the possibility of endlessly spiraling and variable routes. Imagine that!
' Wrote:***If anyone can create a program that can do some level of math, and come up with some of the values needed to balance commodities automaticly, there would be a huge increase in the intracacy of the system. As is, each commodity takes hours of very tedious work to balance, after the idea's been perfected, most of this work is just discovering what can and cannot be done, recording numers from the FLC dump file, etc.
If I had any idea how to fetch information from the Freelancer files, I would likely be able to.