I'm not entirely sure how on-topic this is, but I think the role-play rules coupled with the tech chart pretty much lay out what you have to do in order to keep a ship you like, as in indie, without the faction connected to that ship giving you a hard time. What confuses me is how certain factions will troll you out of your hard-earned ship if you are not one of them regardless of how well you role-play that character. I could go into details but just thinking about it disgusts me. I'm sure the admins know exactly what I'm talking about. I huffed and puffed out 7 pages on the matter like a verbose dumby and promptly never received a response. Looking back, I wouldn't waste my time reading all those words either. Too many...
Point is, don't hassle indie players if they're role-playing well enough. It doesn't make your faction look very nice. More like faction-nazis who need to be reminded that they're playing a game.
lolwuts are the problem, and they aren't going to go away by increasing restrictions on indies. Look at the price tag for battleships. lolwuts buy them anyway. Raising prices will never solve the problem. Neither will ship registration. Liberty has a good amount of capship indies who are not registered with the factions, but most of us don't care because they do a good job RPing their ships.
When someone doesn't RP well and starts running amok with the red-is-dead mentality, a quick private chat is usually enough to help set them back on the right track. If they insist on being idiots, a quick writeup in the sanction report forum is usually enough to put an end to that player's reign of terror.
So why hurt good indie players more by raising prices or coming up with excuses for faction members to troll indies out of "their" ships? It isn't going to stop the lolwut problem. lolwuts are like the poor, you will never be rid of them, so deal with it.
Indie power 4 ever.
*puts on fedora and trenchcoat* Now I know what sort of community you really are. *walks off into the rain*