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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Race Gates

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Race Gates
Offline Qunitinius~Verginix
02-20-2007, 07:19 AM,
#15
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I would have to agree, something should be put in to make fights more interesting. I like the idea of having bouys to block on the different areas. Have an empty part headed to the Alaska JG, and different areas. You can make signs like they do in Tekagi's Treasure mod posted everywhere, showing different areas.

I also like the idea of having the industrial shpyard, you can have some pretty cool PvP battles in there....

Verginix Out

PS, Evanesance is not swedish

[Image: qvsigaz9.gif]
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Messages In This Thread
Race Gates - by =C.C.E= Docsavage - 02-17-2007, 06:56 PM
Race Gates - by Korrd - 02-17-2007, 07:04 PM
Race Gates - by Koolmo - 02-17-2007, 11:58 PM
Race Gates - by Igiss - 02-18-2007, 12:03 AM
Race Gates - by Asymptotic - 02-18-2007, 12:07 AM
Race Gates - by Craines - 02-18-2007, 12:10 AM
Race Gates - by Kane - 02-18-2007, 12:15 AM
Race Gates - by BestFlyerHere - 02-18-2007, 12:16 AM
Race Gates - by Asymptotic - 02-18-2007, 12:18 AM
Race Gates - by Fellow Hoodlum - 02-18-2007, 12:23 AM
Race Gates - by Nightfall - 02-18-2007, 12:43 AM
Race Gates - by Fellow Hoodlum - 02-18-2007, 01:12 AM
Race Gates - by Alpha 429 - 02-18-2007, 01:18 AM
Race Gates - by Hyperwave22 - 02-20-2007, 06:33 AM
Race Gates - by Qunitinius~Verginix - 02-20-2007, 07:19 AM
Race Gates - by PARAKEET - 02-22-2007, 06:17 AM
Race Gates - by Commodore - 02-22-2007, 10:02 PM
Race Gates - by BestFlyerHere - 02-23-2007, 04:20 AM
Race Gates - by Commodore - 02-24-2007, 03:41 AM
Race Gates - by Colm Cillian - 02-25-2007, 04:07 AM
Race Gates - by Qunitinius~Verginix - 02-26-2007, 06:29 AM
Race Gates - by PARAKEET - 02-27-2007, 05:05 AM
Race Gates - by Qunitinius~Verginix - 02-27-2007, 05:40 AM

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