• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 513 514 515 516 517 … 779 Next »
Independant Pirate ID

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 411,290 / 2,000,000
LSF Munition Shipments - 189,831 / 2,000,000
Pirate Black Market Shipments - 838,388 / 1,000,000
Dragon Bounties - 18 / 10,000
KOI Bounties - 69 / 10,000
LSF Bounties - 44 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Independant Pirate ID
Offline Gemini893
08-09-2009, 06:32 PM,
#1
Member
Posts: 219
Threads: 19
Joined: Mar 2008

I'm not sure if this topic has been brought up already or not, I didn't see anything in this section. No, I didn't go back 20 pages in the archives either...but here goes.

I suggest that the Independent Pirate should be treated, in fairness, similar to the Independent Trader. The Ind. Trader is limited to the size ship he or she can fly and told to join a faction if they prefer a bigger ship. This sounds like a winner idea for Ind. Pirates too.

I suggest to restrict Ind. Pirates from flying gunboats / gunships all together. First of all; all pirate gunboats are controlled by factions that might not like to see their own cap ships come back to bite them in the behind. Second; Gunboats are very expensive. Both to purchase and again to equip. Realistically, how would an ind. pirate ever afford one if he doesn't have the financial backing of a faction? Wouldn't it be more realistic to think that GB captains were promoted into them by said faction?

I would also suggest that they be restricted from using Bombers for the same financial reasons.

Another reason I suggest these changes is because the Independent Pirate ID is easily, and often, abused. For example, an Ind. pirating in Liberty with a Corsair GB and Outcast, Hessian, or Rogue, among other faction's weapons.

I know I'm going to get flamed for suggesting this, but the big ships were taken away from traders to encourage more faction play. I don't see how independent pirates are much different. Plus it will encourage them to have better RP.

[Image: Ocm_siggy.jpg]
  Reply  


Messages In This Thread
Independant Pirate ID - by Gemini893 - 08-09-2009, 06:32 PM
Independant Pirate ID - by Death.RunningVerminator - 08-09-2009, 06:35 PM
Independant Pirate ID - by cobraSting - 08-09-2009, 06:39 PM
Independant Pirate ID - by Gemini893 - 08-09-2009, 06:58 PM
Independant Pirate ID - by Gemini893 - 08-10-2009, 06:10 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode