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Fighter manuverability

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Fighter manuverability
Offline AlexPaladinStorm
02-24-2007, 04:05 PM,
#20
Member
Posts: 96
Threads: 3
Joined: Feb 2007

Hm. Yeah. I'd go with the Mod master on this.
' Wrote:@Tannik; Freelancer is a dogfighting sim. Thats the main point of the game. And piloting skill and equipment go hand in hand. Not one more than the other. Yu obviously can't kill an Eagle in a Starflier, but if that eagle has no skill what-so-ever, a Dagger could beat it. Dagger has level 4guns, eagle level 10 equipment, it can still lose if the Dagger is well piloted and the Eagle is not.
It's still much less of a dogfighting sim than a proper space combat simulator like it's predecessor, StarLancer, or its predecessors, the Wing Commander series. This is far more of an action/third-person shooter than a space sim, honestly. With elements of the free-roaming space adventure genre (but really not enough of those elements to be epic), like the X series, or the old classic my father loves to reference: SunDog... Or Independence War...

... hell... if it wasn't for the Universe and the fact that the Roberts Brothers made it, I don't know if I would play FreeLancer for more than the Story...

And, at some point, I should really play I-War and some of the X games. My father's played them, and liked them, but I haven't even touched them yet. :(

EDIT: Oh, and excuse my wandering...

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

"Do not interfere! We're here to protect the President! Schultzky's a traitor!"

For peace throughout the colonies! We will never forget..

"He who controls the [insert orange powder drug here] controls the universe!"
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Messages In This Thread
Fighter manuverability - by Thor - 02-15-2007, 01:38 PM
Fighter manuverability - by pchwang - 02-15-2007, 04:16 PM
Fighter manuverability - by sushi - 02-15-2007, 05:52 PM
Fighter manuverability - by Dab - 02-15-2007, 07:38 PM
Fighter manuverability - by Kircaldy - 02-15-2007, 09:50 PM
Fighter manuverability - by pchwang - 02-15-2007, 10:06 PM
Fighter manuverability - by Kircaldy - 02-15-2007, 10:46 PM
Fighter manuverability - by pchwang - 02-15-2007, 10:50 PM
Fighter manuverability - by Kircaldy - 02-15-2007, 11:18 PM
Fighter manuverability - by BestFlyerHere - 02-15-2007, 11:55 PM
Fighter manuverability - by Thor - 02-16-2007, 06:05 AM
Fighter manuverability - by Qunitinius~Verginix - 02-16-2007, 06:23 AM
Fighter manuverability - by sushi - 02-16-2007, 08:16 AM
Fighter manuverability - by marauder - 02-16-2007, 08:45 AM
Fighter manuverability - by Thor - 02-16-2007, 09:32 AM
Fighter manuverability - by Dab - 02-16-2007, 02:20 PM
Fighter manuverability - by Thor - 02-16-2007, 02:39 PM
Fighter manuverability - by Mickk - 02-17-2007, 03:44 PM
Fighter manuverability - by Igiss - 02-24-2007, 12:56 PM
Fighter manuverability - by AlexPaladinStorm - 02-24-2007, 04:05 PM
Fighter manuverability - by Virus - 02-25-2007, 03:55 AM
Fighter manuverability - by Dab - 02-26-2007, 02:26 AM

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