' Wrote:This is the original with
massive improvements, not a hyped up illogical vanilla expansion.
Hoodlum
Freelancer is illogically built for multiplayer gaming. So if you try to do these 'massive improvments' by emphasizing what was done in the original game, you are only exaggerating flaws already found therin. Microsoft knew they had an incomplete game when they released it with a multiplayer option, thats why you get the disclaimer at the main menu about how your gaming experience may be different from single player. Other mods try to solve this problem by having a starting system where you somehow choose a faction to play-then make it difficult to lose that reputation. Its crude, and unfreelancerish, but at least you have fewer arguments about faction equipment, enemy base camping and all the rest. Missions, bribes and the other reputation changing devices implimented in vanilla freelancer are all designed with single player in mind-not multiplayer.
Personally, if I wanted to do missions, I would play single player again-its more exciting. The discovery experience I had was most enjoyable when other players brought real motives, interests and drama that brought life to the otherwise mechanical playing that occurs.