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System Submission Guidelines

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System Submission Guidelines
Offline Igiss
04-04-2007, 02:31 PM, (This post was last modified: 09-10-2007, 08:48 PM by Igiss.)
#2
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Design Restrictions

Yes, in red bold, and I'm not going to discuss those unless you provide a very good reason (or your system is not related to any factions, but then you probably shouldn't be creating it at all).

What CAN be added to faction systems:

1) Up to 4 bases, including pre-existent bases.
2) Asteroid fields. Fields should be properly set up for each Sirius region. For example, ice fields are not expected to be anywhere except the Barrier. Stone asteroids might be anywhere. Also, don't use mined asteroid models.
3) Encounters of friendly guardian faction and base NPC faction (Lane Hacker Guard fighters and Lane Hacker traders, for example). In the case of phantoms, nomad encounters (hostile to anyone, including the phantoms, but what else can we do?). Other hostile encounters currently not allowed.
4) Unpopulated planets, quantity might be from 1 to 5.
5) New lights, if some of your objects require additional lighting (realistic).
6) Basic trade, equipment properties.
7) Empty wrecks.

What MUST NOT be added to a faction system:

1) New suns.
2) Populated planets.
3) Nebulas (1 might be allowed if it's not large and there are NO objects inside of it).
4) More than 20 weapon platforms (exception made for Dab's system).
5) Unique objects (Dyson sphere, Arch, etc; exception made for Nightfall's systems only).
6) Wrecks with any valuable equipment (total price more than 5-10 thousand credits).
7) Mineable fields, except for cheap commodities (water, oxygene).
8) Profitable trade routes (some basic trade properties should be set up tho).
9) Exclusive equipment selling points.
10) Bases, planets and nebulas with names that don't have direct relation to real Earth geography.
11) Anything not compatible with Vanilla FL setup and Discovery official history.
12) More than 2 bases that sell ships.
13) Large bases (Newark-type), trade lanes.
14) Objects added by Discovery. Use original models for everything, even for weapon platforms. The last Discovery-added model should be Nightfall's dockable Outcast dreadnought. No more allowed.
15) Any objects/combinations of objects that cause lag, graphical issues, crashes (obviously).
16) Large mine fields/debris fields (unrealistic).
17) Large encounters, nebulas and any zones, if over 40% of their area is out of system borders.
18) Any jump gates, new jump holes.
19) Patrol paths.

What MUST NOT be changed in a faction system:

1) Suns
2) Lights
3) Original base setup
4) Well... generally everything already present in the system.

If anything in your submission contradicts the restrictions and you are absolutely sure that your system will lose something important without it, contact me via PM or igissmail@gmail.com and we'll discuss the issue. Some restrictions might be removed in exceptional cases. Some might not.

The list will be updated from time to time (along with the Rules). Please check them right before you submit.
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Messages In This Thread
System Submission Guidelines - by Igiss - 02-07-2007, 02:15 PM
System Submission Guidelines - by Igiss - 04-04-2007, 02:31 PM
System Submission Guidelines - by Igiss - 04-10-2007, 05:59 PM
System Submission Guidelines - by Igiss - 06-29-2008, 09:53 AM
System Submission Guidelines - by Igiss - 09-12-2008, 09:46 PM
System Submission Guidelines - by Igiss - 09-13-2008, 10:09 PM
System Submission Guidelines - by Igiss - 09-28-2008, 05:35 PM
System Submission Guidelines - by Igiss - 08-12-2009, 11:58 AM
System Submission Guidelines - by Igiss - 03-22-2010, 11:42 AM

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