' Wrote:I believe to change the model you would have to first import it from Homeworld into Milkshape (there is no way I have found to import Freelancer models into Milkshape). After getting the model from Homeworld into Milkshape (assuming there is a plugin), you can use Milkshape to adjust the mesh and texture. Afterwards you can use the exporters that can be found at the Lancers Reactor to export out a compatable model for freelancer.
I have not looked for a Homeworld plugin for Milkshape however. An additional program needed will be hard CMP. I suggest picking up a guide on modeling from the Lancers Reactor and using it as a guidline. The main reason for the delay on the models I am working on is getting the textures for them. There is no way I could find to extract the mesh or texture from any freelancer model.
Hope this helps.
Mohr
Thanks, Mohr.
I used 3D Studio MAX to model my little atmospheric fighter earlier in this thread, by the way. I hope moving to Milkshape won't be that hard of a learning curve?
Also, awesome Order discussion. That's excellent, Yngen. I don't know what I could possibly add to that, at this time.
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
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