Without nomad bases, there is no purely RP way to do nomad players. Until these bases could be added I would suggest an expedient way, allowing them to dock at zoner bases only, or junker bases. Admins could hand pick the nomad players, and give them the ID without ever giving the nomad players admin access. If someone wanted to play an infested ship like Dab suggests, he or she could use a human ship, but carry a nomad ID-thus allowing that person to attack anyone and giving other players a practical way of knowing if a ship is infested and RPing around it. I don't fully understand the Phantom ID, its purpose, or the Phantom's relationship to the Nomads so I naturally think a real nomad ID would be better. Have the right ID for the character and you won't have any confusion about a character's RP, intentions and behaviors.