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Some Questions and Suggestion on Piracy

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Some Questions and Suggestion on Piracy
Offline Unseelie
08-23-2009, 03:24 AM, (This post was last modified: 08-23-2009, 03:39 AM by Unseelie.)
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Posts: 4,256
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Joined: Nov 2006

As for the Question: Bowex} likes to pirate with a Percheron(CD) and a Shire. This gives us 18 guns, which rather overpowers any transport that might get tossed at us. In my oppinion, the overpowering of pirates should be done in numbers of player characters, as this is something that traders can counter, rather than simply having stronger gear.

In response to the Question:

Why not just make all Transports stronger? Why only the Pirating Transports?


' Wrote:We are a target. We dont run, YOu succed, we do run, you succed,RP is met with" Stop stalling gimme muny"

Every tried it? Trading? Not fun. At all.
Ayup. Trading, less fun than piracy. Piracy is sitting still, waiting for traders to come by. Trading is moving toward Pirates, and avoiding them, or losing to them.

Piracy is fun, though it involves just as much downtime as trading does.
Trading is not fun, because it actually focuses on trying to -stay- in the downtime. Yes, you're earning money. Big whoop, that is not, for the most part, actively fun. Its fun because of the rp, or the people its done with. The action of trading itself is not, sadly, actually fun.

Its incredibly frustrating. This is, inherently, a space shoot em up game. Transports in general, and tradeships in specific, have been turned into the cows of disco. No -wonder- people enjoy piracy more than trading.



Have you examined traders? Generally, the suggested trader 'wins' involve: avoiding the enemy(admitting you don't stand a chance and running away), or RPing your way out (being charming enough that the person you're at the mercy of chooses to let you go)

I'm all for stronger guns on traders. I'm all for making the 3k house transports comparable in combat to gunboats, and the 100-230 million credit larger ships? actually stronger. But the suggestion that pirates should win, because traders are inherently the bottom of the food chain...Thats incredibly unfair, and does not, in any way, help make the game better. Making transports stronger is the right way to make them the pirate's primary vessel, as making the class stronger than gunboats, or stronger in relation to gunboats will automatically make them better choices, but one pirate has no right, zero right, to outship one trader. Pirates should win, as traders should also win, through overwhelming numbers, or by outskilling the opponent, not because the game is balanced to making pirates stronger than Traders.

Honestly, balancing in such a way,has many flaws:
1: it makes the game less fun for traders(supposedly the most important player group), who are placed in a loosing scenario.
2: it likely makes the game less fun for pirates, by removing some of the challenge.
3: it makes no RP sense that the Corporations are so weak in comparison to the upstart pirate factions. Corporations are huge, they spend up to 230 million credits on ships which have every right to be monsters which scare away the little pirate brigands in their gunboats...and yet, pirates win.

Making traders weaker than pirates is pirate bias in play, is unfair to an entire bracket of players, foils the gameplay and rp of the server as a whole, and otherwise makes very little actual RP sense.

Arguments that traders should be weaker are laughable displays of pirate bias, by people who're apparently not particularly good pirates, and who've not properly examined exactly how the server works.

Traders are important...make trading fun. The simplest way to make trading fun? involve traders in the pew-pew of a space shoot em up game, on a fair one on one basis wiht the pirates, or you'll be stuck with that minority which gets its jollies by foiling bullies in the tradeships.

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Messages In This Thread
Some Questions and Suggestion on Piracy - by rendar1970 - 08-22-2009, 05:58 PM
Some Questions and Suggestion on Piracy - by jammi - 08-22-2009, 06:02 PM
Some Questions and Suggestion on Piracy - by Zelot - 08-22-2009, 06:15 PM
Some Questions and Suggestion on Piracy - by Canadianguy - 08-22-2009, 06:19 PM
Some Questions and Suggestion on Piracy - by Colonel.Tigh - 08-22-2009, 06:21 PM
Some Questions and Suggestion on Piracy - by rendar1970 - 08-22-2009, 06:25 PM
Some Questions and Suggestion on Piracy - by Guest - 08-22-2009, 06:42 PM
Some Questions and Suggestion on Piracy - by Death.RunningVerminator - 08-22-2009, 07:05 PM
Some Questions and Suggestion on Piracy - by Exsiled_one - 08-22-2009, 07:07 PM
Some Questions and Suggestion on Piracy - by Death.RunningVerminator - 08-22-2009, 07:13 PM
Some Questions and Suggestion on Piracy - by Exsiled_one - 08-22-2009, 07:15 PM
Some Questions and Suggestion on Piracy - by Geodin - 08-22-2009, 10:46 PM
Some Questions and Suggestion on Piracy - by Elsdragon - 08-23-2009, 02:17 AM
Some Questions and Suggestion on Piracy - by rendar1970 - 08-23-2009, 02:53 AM
Some Questions and Suggestion on Piracy - by Elsdragon - 08-23-2009, 03:04 AM
Some Questions and Suggestion on Piracy - by Unseelie - 08-23-2009, 03:24 AM
Some Questions and Suggestion on Piracy - by Elsdragon - 08-23-2009, 03:38 AM
Some Questions and Suggestion on Piracy - by Canadianguy - 08-23-2009, 03:51 AM
Some Questions and Suggestion on Piracy - by silverleaf - 08-23-2009, 12:46 PM
Some Questions and Suggestion on Piracy - by Mickk - 08-23-2009, 01:09 PM
Some Questions and Suggestion on Piracy - by Taffic - 08-23-2009, 01:11 PM
Some Questions and Suggestion on Piracy - by rendar1970 - 08-23-2009, 05:42 PM

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