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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Outcast Exile ID

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Outcast Exile ID
Offline Jinx
08-24-2009, 11:06 AM, (This post was last modified: 08-24-2009, 11:08 AM by Jinx.)
#3
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

its really rather a special RP. - not every modification can have its own ID. - we d end up with a "roleplayer ID" - where everyone interpretes his roleplay differently.

people almost always want to be special. - for that - people are often not happy with an archetype role - so they try to break out of the limitations of a faction and form a new one.

these people would only be happy with the new faction if it was "exclusive" - if such a faction was "public" - these very players would soon move on to form something "new" again.




you can see that on our rather "exclusive factions" that come in two different versions. - open application but exclusive ( no non-factionized players ) and invite only. - people mostly like these exclusive "clubs" for being special. - they would be less attractive if they were open to everyone. ( perceived by both, those inside the faction and those that gravitate to these factions )

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Messages In This Thread
Outcast Exile ID - by Ash - 08-24-2009, 10:55 AM
Outcast Exile ID - by reavengitair - 08-24-2009, 11:04 AM
Outcast Exile ID - by Jinx - 08-24-2009, 11:06 AM
Outcast Exile ID - by tansytansey - 08-24-2009, 11:20 AM
Outcast Exile ID - by Exsiled_one - 08-24-2009, 11:23 AM
Outcast Exile ID - by Panzer - 08-24-2009, 11:39 AM
Outcast Exile ID - by Linkus - 08-24-2009, 11:40 AM
Outcast Exile ID - by Unholy1 - 08-24-2009, 12:10 PM
Outcast Exile ID - by Cyberanson - 08-24-2009, 12:11 PM
Outcast Exile ID - by Unholy1 - 08-24-2009, 12:20 PM
Outcast Exile ID - by Turkish - 08-24-2009, 12:23 PM
Outcast Exile ID - by AJBeast - 08-24-2009, 12:27 PM
Outcast Exile ID - by Unholy1 - 08-24-2009, 12:31 PM

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