So Ive been playing with some of these builds alot and here is basically what I found for me.
5 zoner turrets and 1 Missile turret: Pretty much destroys all enemy npc and pc fighters and bombers. But then got in a fight with 2 transports, and a different fight with a gunboat and I got ate alive.
2 pulse, 3 razor, 1 missile: This one a much harder time with fighters but I was eating Transports alive and even got a gb to flee from me when I drop his shields and took his hull to half.
So basically Ive found a fantastic anti-fighter, and a fantastic anti-cap.
However I still think for me, I would be happier with a more middle ground approach. So here is what I was thinking.
4 zoner turrets on the sides, missile turret on the back, and the front either a pulse, or a cerberus.
I need to experiment to see which would better for me. The missile turret helps with fighters, the zoner turrets are pretty good at fighters and transports, not the best on caps but good enough for me. So i basically need to see which would work better for me, the pulse to take the shields down faster in the begining of the fight, or a cerberus for use at the end of the fight to help take down that hull.