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This Weeks Hypothetical Scenario

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This Weeks Hypothetical Scenario
Offline Agran Harper
08-24-2009, 11:09 PM,
#18
Member
Posts: 60
Threads: 3
Joined: Aug 2009

May I "gravedig" ? Its just a month:unsure:

I thought about the issues of farming the Codename Wrecks myself, as I asked Denelo another ton of questions and I'd rather use this thread for my suggestions than having it in another huge wall of text that would come sooner or later anyway. Here are my propositions;
  1. I agree with the permanently static wrecks being removed, so no conventional farming/metagaming as it is used to be may take place.


  2. Having wrecks appear at random spots after a server reset would either mean some fancy FLHook programming that repositions the objects (I don't know if that is doable) or manually place them in other systems, which would imply ini modification and thus slows down server reset.


  3. What is still flawed with even the random spawned wrecks is, that they are still "once per character" lootable, so as soon as somebody found their position, it is going to be swarmed by the other characters from the finder and/or the friends/Faction that also have access to that. To prevent multiple farming, I'd give the wreck so few hitpoints that they would explode, regardless of how minor a weapon was used to shoot. Thus the loot is limited to the first player ONCE to find the wreck which was randomly placed, until the next server reset. I guess that would be genuine treasure hunt.


  4. To take this a step further, if we speak about randomly placed wrecks, it depends on the possibility. If FLHook can take care of the repositioning, then its fine. If not, and if it has to be done manually, I'd suggest that only a few wrecks appear each server reset. Mind how many there are out there, and mind how much time it would need to replace them. Sure, the ini files could be modified beforehanded and then "just a few2 simple pastes would solve it all, but its still the same work to be done with... plenty of wrecks. I'd rather see only a few of them, making the mere sight of a wreck even more of a *cough* "mindblowing" event.


  5. Though the mission idea is somewhat decent, it becomes a repeatable option, and with luck, you might even receive more codenames than you normally could even grasp in a single day. you just need to switch the room to switch the locals and their missions, and a simply undock / redock resets the missions from the black board.


  6. And now for something completely different; I am not all-too-certain anymore about the creation of patrols, but I'm thinking about those super-ace NPCs not as mission spawns but as truly random RANDOM spawns that appear at a simple patrol with a very low chance. Those Top-Aces would naturally be found in more remote places. If that is possible, we have a random factor that does not require any FLHook or manual admin placement, and the chance to stumble upon one of those ships is scarce, and getting the codenames out of it is not guaranteed even.


  7. I don't know if that fits in here but; I have a slight issue with the spreadsheet of "what equipment which faction can use" when there are codenames nowhere listed. its like "oh look what i found!" and your local engineer says "dude... the powercoupling is so way off, you'd need a totally different ship to mount that". Perhaps I'm on the complete wrong side, but I certainly can think of some Factions that would not allow a use of Codename Weaponry just simply out of RP reasons. But well, thats another story, sorry for mentioning and confusion.
Granted, when considering option 5, you can stumble upon the same NPC more than once per server reset, but it does not guarantee a drop upon ship destruction. But again, with luck, you are able to get out more. This is opposed to the option of a single wreck which drops the weapons, is destroyed so nobody can further loot it, and its settled. I personally favor the "one random wreck per reset due to destruction upon looting" option. It just seems to make the most sense.

Perhaps the future will bring more codeweapons with more information, or perhaps if someone takes a Codeweapon and takes it to a research place and puts lots of RP and effort to it (purchasing optronics, neural chips and whatnot at horrible prices, bringing them to a R&D location, always having the codename weapon in the hold so that nobody of the research project could steal it) perhaps the infocards can be changed upon continued success. At least, that would be an idea that I'd like to do with one character concept, that is based off a weapon technician.

So much for that, sorry it was so much text ^^:$

To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...
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Messages In This Thread
This Weeks Hypothetical Scenario - by Fletcher - 06-22-2009, 05:33 AM
This Weeks Hypothetical Scenario - by worldstrider - 06-22-2009, 05:38 AM
This Weeks Hypothetical Scenario - by GuardianCaine - 06-22-2009, 05:38 AM
This Weeks Hypothetical Scenario - by Fletcher - 06-22-2009, 05:41 AM
This Weeks Hypothetical Scenario - by pchwang - 06-22-2009, 06:10 AM
This Weeks Hypothetical Scenario - by Lenny Bruce - 06-22-2009, 06:11 AM
This Weeks Hypothetical Scenario - by tansytansey - 06-22-2009, 06:14 AM
This Weeks Hypothetical Scenario - by sovereign - 06-22-2009, 06:29 AM
This Weeks Hypothetical Scenario - by worldstrider - 06-22-2009, 06:58 AM
This Weeks Hypothetical Scenario - by Montezuma/Kukulcan - 06-22-2009, 07:01 AM
This Weeks Hypothetical Scenario - by triple88a - 06-22-2009, 07:30 AM
This Weeks Hypothetical Scenario - by tansytansey - 06-22-2009, 08:01 AM
This Weeks Hypothetical Scenario - by joshua_cox - 06-22-2009, 09:17 AM
This Weeks Hypothetical Scenario - by Fletcher - 06-22-2009, 03:08 PM
This Weeks Hypothetical Scenario - by Quorg - 06-22-2009, 03:29 PM
This Weeks Hypothetical Scenario - by Fletcher - 06-22-2009, 08:21 PM
This Weeks Hypothetical Scenario - by Ark - 06-22-2009, 09:37 PM
This Weeks Hypothetical Scenario - by Agran Harper - 08-24-2009, 11:09 PM
This Weeks Hypothetical Scenario - by Violette - 08-24-2009, 11:55 PM
This Weeks Hypothetical Scenario - by .:Mongoose:. - 08-25-2009, 11:37 AM
This Weeks Hypothetical Scenario - by Bear - 08-25-2009, 12:32 PM
This Weeks Hypothetical Scenario - by Agran Harper - 08-25-2009, 03:08 PM
This Weeks Hypothetical Scenario - by cobraSting - 08-25-2009, 04:02 PM

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