Yes some other server has implemented it (Hamburg City i think?), but discovery has something they dont.
Discovery unlike alot of servers has 200mill battleships, 100mill transports, and even for a decent competitive VHF you're spending atleast 5mill on the ship, equipment, and rep hacks.
This is a great idea to breathe new life into an aspect of the game that is boring and repetitive if you already have a 5k cargo transport, a cap ship and every fighter you want.
is this in anyway going to hurt profits for a new player who is trading to get a decent ship?
EDIT:just saw this
' Wrote:Oh and, another thing. If such a thing would come to pass, I'd think we need to make commodities like food, water, oxygen, and the likes profitable.
We could do that simply by making a say, 5k transport hold, I'm just guessing here, 60k food. You get the picture, anyways, and yes, it is possible to do.
NPC's are the only ones transporting oxygen and water right now because of it's low profits. However, scan an NPC transport next time you see one, they usually carry alot more then their ships cargo hold would allow them, 99,999 or 9,999 or something similar. no wonder they're transporting cheap commodities to the next system, they're still going to make tons carrying that amount.