i disagree and think under a dynamic economy, joining a faction would make you less profit.
i can easily see all traders becoming independent because they will need to be flexible.
infact if it all falls over, we'll have indy traders carrying only food and water because they're risk free commodities, and there'll always be a base nearby that needs them, you wont be able to guaranty anything else.
if we want to see low price commodities being flown around, and more players joining trading factions (i do) i'd like to see player factions offering a salary instead of the profit you get from the cargo.
say you work as a trader for planetform, you fly alien organisms to a planet undergoing terraforming, give the profits (eg. 10mill) to your factions bank and get payed a 5mill salary for the run.
next run, you transport terraforming gasses, or water, or oxygen, you send the profits to the factions bank (1mill this time) and get payed 5 mill salary.
just an idea, i really like it
back to the dynamic economy
it will have an adverse effect on very RP actions such as convoys, where the last person to dock in the convoy will be making peanuts.
also mining, will lose any profitability